My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon
The Log
Skeletons Ice Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit
Fireball
Cannon
Poison
Cannon
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Fireball Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Ice Golem The Log Cannon Fireball Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Ice Golem

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap
Zap
Ice Spirit Fireball Ice Golem Poison The Log
Cannon
Ice Golem
Zap
Fireball
Zap The Log
Poison
Zap The Log
The Log
Zap Fireball Poison

Defense Synergies 7 19

Skeletons
Cannon Ice Spirit Zap Ice Golem Poison The Log
Ice Spirit
Zap Skeletons Cannon Ice Golem Fireball Poison The Log
Zap
Ice Spirit Cannon Fireball Skeletons Ice Golem Poison The Log
Cannon
Skeletons Zap Ice Golem The Log Ice Spirit Fireball Poison
Ice Golem
Cannon Skeletons Ice Spirit Zap Fireball Poison The Log
Fireball
Zap The Log Ice Spirit Cannon Ice Golem
Poison
Skeletons Ice Spirit Zap Cannon Ice Golem The Log
The Log
Cannon Fireball Skeletons Ice Spirit Zap Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Fireball The Log
Skeletons Ice Spirit Zap Cannon The Log
Cannon Skeletons
Cannon Skeletons
Fireball Poison The Log
Fireball The Log Skeletons Zap Cannon
Ice Spirit Zap Cannon Fireball Poison
Zap Cannon Ice Golem Fireball Poison The Log
Cannon Skeletons
Skeletons Ice Spirit Cannon Ice Golem
Poison Skeletons Zap Cannon Ice Golem Fireball The Log
Zap Fireball Poison
Cannon Skeletons Ice Spirit Zap Fireball The Log
Fireball Ice Spirit Zap Cannon Poison The Log
Cannon
Ice Spirit Zap Cannon Fireball The Log
Skeletons Cannon Fireball Poison
Ice Spirit Cannon Fireball Zap The Log
Zap Poison The Log Ice Spirit Cannon Ice Golem Fireball
Cannon
Cannon Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Fireball
Fireball Poison Zap Ice Golem The Log
Skeletons Ice Spirit Zap Ice Golem The Log
Zap Ice Golem Fireball The Log
Skeletons Cannon
Fireball Poison Skeletons Ice Spirit Zap Ice Golem
Skeletons Ice Golem Fireball
Zap Skeletons Ice Spirit Ice Golem Fireball Poison The Log
Skeletons Cannon
Zap Fireball Poison The Log
Skeletons Cannon Ice Golem Fireball
Cannon Fireball
Skeletons Ice Spirit Zap Ice Golem Fireball Poison The Log
Poison Zap Cannon Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Ice Golem The Log
Fireball Poison Zap The Log
Fireball Poison The Log
Ice Golem Fireball Poison The Log
Fireball Poison Zap The Log
Fireball Poison Ice Spirit Zap Ice Golem
Poison The Log
Fireball Poison The Log Ice Spirit Zap Ice Golem
Fireball Poison The Log Zap
Fireball Poison
Poison Zap Fireball The Log
Fireball Poison Zap
Poison Ice Golem Fireball The Log
Fireball Poison
Zap Ice Golem Fireball Poison The Log
Zap Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Zap Fireball Poison The Log
Zap Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
The Log
Zap Fireball Poison The Log
Zap Ice Golem Poison The Log Ice Spirit Fireball
Fireball Poison The Log Zap
Fireball Zap Poison The Log
Fireball Poison Zap The Log
Poison Zap Ice Golem Fireball
Zap Ice Spirit Fireball Poison
Fireball
Poison Zap Fireball The Log
Zap Ice Spirit Fireball Poison
Fireball Poison The Log
Zap Ice Spirit Fireball
Fireball Poison Zap
The Log Fireball
Fireball Poison
The Log Zap Ice Golem Fireball Poison
Zap Fireball Poison
Zap Ice Spirit Fireball Poison The Log
Zap Fireball Poison
Poison Zap Fireball The Log

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