My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Skeleton Barrel Musketeer Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Skeleton Barrel Giant Bandit
Giant Snowball
Skeletons Spear Goblins Skeleton Barrel Musketeer
Zap
Skeletons Spear Goblins Skeleton Barrel Bandit
Barbarian Barrel
Skeletons Spear Goblins Skeleton Barrel Musketeer Bandit Magic Archer
The Log
Skeletons Spear Goblins Skeleton Barrel Musketeer Bandit
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Skeleton Barrel
Royal Delivery
Skeletons Spear Goblins Skeleton Barrel Musketeer Bandit Magic Archer
Fireball
Skeleton Barrel Musketeer Bandit Magic Archer
Poison
Spear Goblins Skeleton Barrel Musketeer Magic Archer
Lightning
Musketeer Bandit Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Skeleton Barrel Earthquake Bandit Musketeer Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Skeleton Barrel Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Skeleton Barrel Earthquake Giant Bandit
Skeleton Barrel
Spear Goblins Musketeer Giant Bandit Magic Archer
Earthquake
Giant Spear Goblins
Musketeer
Giant Skeleton Barrel Bandit
Giant
Earthquake Musketeer Spear Goblins Skeleton Barrel Bandit Magic Archer
Bandit
Spear Goblins Skeleton Barrel Musketeer Giant Magic Archer
Magic Archer
Skeleton Barrel Giant Bandit

Defense Synergies 1 10

Skeletons
Musketeer Spear Goblins Earthquake Bandit Magic Archer
Spear Goblins
Skeletons Earthquake Musketeer Bandit
Skeleton Barrel
Musketeer
Earthquake
Skeletons Spear Goblins
Musketeer
Skeletons Spear Goblins Skeleton Barrel Bandit
Giant
Bandit
Skeletons Spear Goblins Musketeer Magic Archer
Magic Archer
Skeletons Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Skeleton Barrel Musketeer Magic Archer
Skeletons Musketeer Bandit
Skeletons Musketeer Bandit
Skeletons Musketeer Bandit
Earthquake
Skeletons Spear Goblins Earthquake Musketeer Bandit Magic Archer
Musketeer Spear Goblins Magic Archer
Earthquake Skeleton Barrel Musketeer Bandit Magic Archer
Skeletons Musketeer
Skeletons Spear Goblins Musketeer Bandit
Skeletons Spear Goblins Earthquake Musketeer Bandit Magic Archer
Musketeer Spear Goblins Magic Archer
Skeletons Earthquake Musketeer Bandit
Earthquake Magic Archer
Bandit
Bandit
Skeletons Musketeer
Spear Goblins Musketeer Bandit Magic Archer
Earthquake Spear Goblins Musketeer Bandit Magic Archer
Musketeer
Spear Goblins Earthquake Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Bandit
Bandit Skeleton Barrel Musketeer Magic Archer
Bandit Skeletons Spear Goblins Musketeer
Musketeer Bandit
Skeletons Musketeer Bandit
Skeletons Skeleton Barrel Musketeer Magic Archer
Skeletons Spear Goblins Musketeer Bandit
Skeletons Spear Goblins Bandit Magic Archer
Skeletons Musketeer
Musketeer
Skeletons Bandit
Musketeer Magic Archer
Skeletons Spear Goblins Musketeer Magic Archer
Earthquake Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Magic Archer Musketeer Bandit
Skeleton Barrel Musketeer Bandit Magic Archer
Earthquake Skeleton Barrel Bandit Magic Archer
Earthquake Skeleton Barrel Musketeer
Earthquake Magic Archer
Spear Goblins Skeleton Barrel Musketeer Magic Archer
Earthquake Musketeer Magic Archer
Earthquake Skeleton Barrel Magic Archer
Skeleton Barrel Bandit
Musketeer
Skeleton Barrel Earthquake Musketeer Bandit Magic Archer
Musketeer Magic Archer
Earthquake Skeleton Barrel Musketeer Bandit Magic Archer
Earthquake Skeleton Barrel Musketeer Bandit Magic Archer
Earthquake Skeleton Barrel Musketeer Magic Archer
Earthquake Spear Goblins Skeleton Barrel Musketeer Bandit Magic Archer
Earthquake Magic Archer Skeleton Barrel Musketeer Bandit
Earthquake
Skeleton Barrel Earthquake Musketeer Bandit Magic Archer
Skeleton Barrel Earthquake Magic Archer
Earthquake Musketeer Magic Archer
Musketeer
Earthquake Skeleton Barrel Musketeer
Earthquake Magic Archer
Skeleton Barrel Earthquake Musketeer Bandit Magic Archer
Skeleton Barrel Musketeer Bandit Magic Archer
Skeleton Barrel Musketeer Bandit Magic Archer
Musketeer Magic Archer
Skeleton Barrel Musketeer
Earthquake Musketeer Bandit Magic Archer
Magic Archer
Earthquake Magic Archer
Skeleton Barrel Earthquake Spear Goblins Musketeer Bandit Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Skeleton Barrel Earthquake Musketeer Magic Archer
Musketeer
Musketeer Magic Archer
Musketeer Magic Archer
Skeleton Barrel Musketeer Bandit Magic Archer

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