My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Balloon
Giant Snowball
Skeletons Goblins Musketeer Balloon
Zap
Skeletons Goblins Balloon
Barbarian Barrel
Skeletons Goblins Musketeer Valkyrie
The Log
Skeletons Goblins Mini P.E.K.K.A Musketeer
Earthquake
Skeletons
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Mini P.E.K.K.A Musketeer Valkyrie Balloon
Fireball
Musketeer Balloon
Poison
Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Balloon
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Mini P.E.K.K.A Musketeer Valkyrie Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Arrows Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Valkyrie Giant
Arrows
Giant Balloon Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Arrows Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A Balloon
Valkyrie
Musketeer Balloon Goblins Mini P.E.K.K.A Giant
Giant
Arrows Mini P.E.K.K.A Musketeer Goblins Valkyrie Balloon
Balloon
Arrows Valkyrie Musketeer Giant

Defense Synergies 2 6

Skeletons
Musketeer Mini P.E.K.K.A
Goblins
Musketeer
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Arrows Musketeer Valkyrie
Musketeer
Skeletons Valkyrie Goblins Mini P.E.K.K.A
Valkyrie
Musketeer Arrows Mini P.E.K.K.A
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Goblins Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Goblins Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Goblins Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Skeletons Goblins Musketeer Valkyrie
Musketeer Arrows
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Goblins Musketeer
Skeletons Goblins Mini P.E.K.K.A Musketeer Valkyrie
Goblins Valkyrie Skeletons Arrows Musketeer
Arrows Musketeer
Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Valkyrie Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Goblins Arrows Mini P.E.K.K.A Musketeer Valkyrie
Arrows Goblins Musketeer Valkyrie
Arrows Valkyrie Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Goblins Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Goblins
Arrows Mini P.E.K.K.A Musketeer Valkyrie
Skeletons Goblins Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Musketeer
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Arrows Skeletons Musketeer
Mini P.E.K.K.A Skeletons Goblins Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Skeletons Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie
Musketeer Valkyrie
Skeletons Goblins Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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