My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker Royal Giant
Barbarian Barrel
Skeletons Firecracker Heal Spirit Goblin Cage
The Log
Skeletons Firecracker Royal Giant Heal Spirit Goblin Cage
Earthquake
Skeletons Firecracker Goblin Cage
Arrows
Skeletons Minions Firecracker Heal Spirit
Royal Delivery
Skeletons Minions Firecracker Heal Spirit Goblin Cage
Fireball
Minions Firecracker Goblin Cage
Poison
Minions Firecracker Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Minions Firecracker Royal Delivery Earthquake Goblin Cage Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Minions Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Royal Giant Firecracker Heal Spirit Goblin Cage
Firecracker
Royal Giant Minions Earthquake Goblin Cage
Royal Delivery
Royal Giant
Minions Firecracker Heal Spirit Earthquake
Heal Spirit
Royal Giant Minions Goblin Cage
Earthquake
Royal Giant Firecracker
Goblin Cage
Minions Firecracker Heal Spirit

Defense Synergies 1 13

Skeletons
Goblin Cage Minions Firecracker Royal Delivery Earthquake
Minions
Skeletons Firecracker Royal Delivery Goblin Cage
Firecracker
Skeletons Minions Royal Delivery Earthquake Goblin Cage
Royal Delivery
Skeletons Minions Firecracker Earthquake Goblin Cage
Royal Giant
Heal Spirit
Earthquake
Skeletons Firecracker Royal Delivery Goblin Cage
Goblin Cage
Skeletons Minions Firecracker Royal Delivery Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Goblin Cage
Skeletons Minions Firecracker Royal Delivery Goblin Cage
Goblin Cage Skeletons Minions Royal Delivery
Goblin Cage Skeletons Minions Firecracker
Firecracker Royal Delivery Earthquake Goblin Cage
Royal Delivery Skeletons Minions Firecracker Earthquake
Minions Firecracker Royal Delivery Goblin Cage
Earthquake Goblin Cage
Skeletons Minions Goblin Cage
Skeletons Firecracker Royal Delivery
Minions Skeletons Firecracker Royal Delivery Earthquake
Minions Firecracker Royal Delivery
Goblin Cage Skeletons Minions Royal Delivery Earthquake
Minions Firecracker Royal Delivery Earthquake Goblin Cage
Goblin Cage
Royal Delivery Goblin Cage
Skeletons Minions Firecracker Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Minions Firecracker
Royal Delivery Earthquake Goblin Cage Minions Firecracker
Goblin Cage
Minions Firecracker Royal Delivery Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Goblin Cage
Royal Delivery Firecracker
Royal Delivery Skeletons Minions Goblin Cage
Royal Delivery Goblin Cage
Skeletons Royal Delivery Goblin Cage
Firecracker Royal Delivery Skeletons Minions
Royal Delivery Skeletons Minions Goblin Cage
Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Skeletons Minions Firecracker
Skeletons Royal Delivery Goblin Cage
Minions Goblin Cage
Royal Delivery Goblin Cage
Royal Delivery Skeletons Goblin Cage
Firecracker Goblin Cage
Skeletons Minions Firecracker Royal Delivery Goblin Cage
Minions Firecracker Royal Delivery Earthquake Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Minions
Firecracker Earthquake
Earthquake Firecracker
Firecracker
Minions
Firecracker Earthquake
Firecracker
Earthquake Firecracker
Earthquake Minions Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Minions
Firecracker Earthquake
Firecracker Earthquake
Minions Earthquake
Earthquake
Firecracker Earthquake
Firecracker Earthquake
Firecracker
Firecracker
Minions Firecracker
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Minions
Firecracker
Firecracker
Firecracker Earthquake
Firecracker
Minions Firecracker
Firecracker
Firecracker

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