My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Ice Golem Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Flying Machine
Zap
Skeletons Archers Mortar Flying Machine
Barbarian Barrel
Skeletons Archers Mortar
The Log
Skeletons Archers
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Archers Flying Machine
Royal Delivery
Skeletons Archers Flying Machine
Fireball
Archers Mortar Flying Machine
Poison
Archers Mortar Flying Machine
Lightning
Mortar Ice Golem
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem The Log Archers Mortar Flying Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Ice Golem The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem Mortar Mega Knight
Mortar
Archers Ice Golem Flying Machine The Log
Ice Golem
Archers Mortar Flying Machine
Flying Machine
Mortar Ice Golem Mirror Mega Knight
Mirror
The Log Flying Machine
The Log
Mirror Mortar Mega Knight
Mega Knight
Archers Flying Machine The Log

Defense Synergies 1 21

Skeletons
Archers Mortar Ice Golem Flying Machine The Log
Archers
Ice Golem Skeletons Mortar The Log Mega Knight
Mortar
Skeletons Archers Ice Golem Flying Machine Mirror The Log
Ice Golem
Archers Skeletons Mortar Flying Machine The Log Mega Knight
Flying Machine
Skeletons Mortar Ice Golem Mirror The Log Mega Knight
Mirror
Mortar Flying Machine The Log Mega Knight
The Log
Skeletons Archers Mortar Ice Golem Flying Machine Mirror Mega Knight
Mega Knight
Archers Ice Golem Flying Machine Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Flying Machine The Log
Skeletons Mortar Flying Machine The Log Mega Knight
Mortar Mega Knight Skeletons Archers
Skeletons Mortar Mega Knight
The Log Mega Knight
The Log Skeletons Archers Flying Machine Mega Knight
Archers Mortar Flying Machine
Ice Golem Flying Machine The Log Mega Knight
Skeletons Mortar
Skeletons Archers Ice Golem Mega Knight
Archers Skeletons Ice Golem Flying Machine The Log Mega Knight
Archers Flying Machine
Mortar Mega Knight Skeletons Flying Machine The Log
Mega Knight Mortar The Log
Mortar Mega Knight
Mortar The Log Mega Knight
Mega Knight Skeletons Mortar
Mortar Mega Knight Archers Flying Machine The Log
Mortar The Log Archers Ice Golem Flying Machine Mega Knight
Mortar
Mega Knight Archers Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Archers Ice Golem
Archers Mortar Ice Golem Flying Machine The Log Mega Knight
Mega Knight Skeletons Ice Golem The Log
Mega Knight Ice Golem The Log
Skeletons Mega Knight
Skeletons Archers Ice Golem Flying Machine
Skeletons Archers Ice Golem Flying Machine
Mega Knight
Mega Knight Skeletons Mortar Ice Golem Flying Machine The Log
Skeletons
Mega Knight Flying Machine
Mega Knight The Log
Mega Knight Skeletons Ice Golem
Archers Flying Machine Mega Knight
Skeletons Archers Mortar Ice Golem Flying Machine The Log
Mega Knight Archers Ice Golem Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Flying Machine The Log
Mortar Flying Machine The Log
Flying Machine The Log
Ice Golem Flying Machine The Log
Mortar The Log Mega Knight
Ice Golem Flying Machine
Archers Mortar Flying Machine The Log
The Log Ice Golem Flying Machine
The Log Mortar Flying Machine
Mortar Flying Machine The Log
Archers Flying Machine
Flying Machine Mortar Ice Golem The Log
Mortar Flying Machine
Mortar Ice Golem Flying Machine The Log
Mortar Flying Machine The Log
Mortar Flying Machine The Log Mega Knight
Mortar
Archers Mortar Flying Machine The Log Mega Knight
Mortar Flying Machine The Log Mega Knight
The Log Mega Knight
The Log
Mortar Flying Machine The Log
Ice Golem The Log Mortar Mega Knight
Mortar The Log Flying Machine
Mortar Flying Machine The Log Mega Knight
Mortar The Log
Archers Ice Golem Flying Machine
Flying Machine
Mortar The Log Mega Knight
Mega Knight
The Log
Archers Flying Machine
Archers Flying Machine
The Log
Flying Machine Mega Knight
The Log Mortar Ice Golem Flying Machine
Flying Machine Mega Knight
Flying Machine The Log
Flying Machine
Mortar Flying Machine The Log Mega Knight

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