My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Giant Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Giant Dark Prince
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel Mortar Dark Prince
Barbarian Barrel
Skeletons Skeleton Barrel Mortar Dark Prince Ice Wizard
The Log
Skeletons Skeleton Barrel Dark Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Skeleton Barrel Dark Prince Ice Wizard
Fireball
Skeleton Barrel Mortar Ice Wizard
Poison
Skeleton Barrel Mortar Ice Wizard
Lightning
Mortar Dark Prince Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Skeleton Barrel Ice Wizard Mortar Dark Prince Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Skeleton Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Skeleton Barrel Mortar Dark Prince
Skeleton Barrel
Arrows Mortar Giant Dark Prince
Mortar
Arrows Skeleton Barrel Dark Prince The Log
Giant
Arrows Dark Prince Skeleton Barrel The Log Ice Wizard
Dark Prince
Giant Arrows Skeleton Barrel Mortar Ice Wizard
The Log
Mortar Giant
Ice Wizard
Giant Dark Prince

Defense Synergies 0 12

Skeletons
Mortar Dark Prince The Log Ice Wizard
Arrows
Mortar Dark Prince Ice Wizard
Skeleton Barrel
Mortar
Skeletons Arrows The Log Ice Wizard
Giant
Dark Prince
Skeletons Arrows The Log Ice Wizard
The Log
Skeletons Mortar Dark Prince Ice Wizard
Ice Wizard
Skeletons Arrows Mortar Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar The Log
Skeletons Mortar Dark Prince The Log Ice Wizard
Mortar Skeletons Dark Prince Ice Wizard
Skeletons Mortar Dark Prince Ice Wizard
Arrows Dark Prince The Log
Arrows The Log Skeletons Dark Prince Ice Wizard
Arrows Mortar Ice Wizard
Arrows Skeleton Barrel The Log
Skeletons Mortar Ice Wizard
Skeletons Dark Prince Ice Wizard
Ice Wizard Skeletons Arrows Dark Prince The Log
Arrows Ice Wizard
Mortar Skeletons Dark Prince The Log Ice Wizard
Arrows Mortar Dark Prince The Log
Mortar
Mortar The Log
Skeletons Arrows Mortar Dark Prince
Arrows Mortar Dark Prince The Log Ice Wizard
Arrows Mortar The Log Dark Prince Ice Wizard
Mortar
Dark Prince Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince
Arrows Skeleton Barrel Mortar The Log
Skeletons Dark Prince The Log
Dark Prince The Log
Skeletons Dark Prince
Arrows Skeletons Skeleton Barrel Ice Wizard
Dark Prince Skeletons Ice Wizard
Dark Prince
Skeletons Mortar Dark Prince The Log
Skeletons
Dark Prince
Arrows Dark Prince The Log
Dark Prince Skeletons
Skeletons Mortar Dark Prince The Log
Arrows Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Mortar The Log
Arrows Mortar Skeleton Barrel The Log Ice Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Dark Prince The Log
Arrows Mortar Dark Prince The Log
Arrows Skeleton Barrel Ice Wizard
Arrows Mortar The Log
Arrows The Log Skeleton Barrel Ice Wizard
Arrows The Log Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar Dark Prince The Log
Arrows
Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log
Arrows Mortar
Arrows Skeleton Barrel Mortar Dark Prince The Log
Arrows Skeleton Barrel Mortar The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel Mortar The Log
Arrows The Log Mortar Dark Prince Ice Wizard
Arrows Mortar The Log Skeleton Barrel Ice Wizard
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log
Arrows Ice Wizard
Skeleton Barrel
Arrows Mortar The Log
Arrows
Arrows The Log
Skeleton Barrel Dark Prince
Arrows Ice Wizard
Arrows The Log
Dark Prince
Arrows The Log Skeleton Barrel Mortar
Arrows
Dark Prince
The Log
Skeleton Barrel Mortar Dark Prince The Log

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