My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant
Giant Snowball
Skeletons Minions Cannon
Zap
Skeletons Minions Cannon Royal Giant
Barbarian Barrel
Skeletons Cannon Electro Wizard
The Log
Skeletons Cannon Royal Giant
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Electro Wizard
Fireball
Minions Cannon Electro Wizard
Poison
Minions Cannon Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Minions Cannon Fireball Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Minions

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Electro Wizard Minions Royal Giant The Log
Minions
Royal Giant Zap
Cannon
Royal Giant
Minions Fireball Zap The Log Electro Wizard
Fireball
Zap Royal Giant The Log Electro Wizard
The Log
Zap Royal Giant Fireball
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 6 13

Skeletons
Cannon Zap Minions The Log Electro Wizard
Zap
Cannon Fireball Electro Wizard Skeletons Minions The Log
Minions
Skeletons Zap Cannon The Log Electro Wizard
Cannon
Skeletons Zap The Log Minions Fireball Electro Wizard
Royal Giant
Fireball
Zap The Log Cannon Electro Wizard
The Log
Cannon Fireball Skeletons Zap Minions Electro Wizard
Electro Wizard
Zap Skeletons Minions Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball The Log Electro Wizard
Skeletons Zap Minions Cannon The Log Electro Wizard
Cannon Skeletons Minions Electro Wizard
Cannon Skeletons Minions Electro Wizard
Fireball The Log
Fireball The Log Skeletons Zap Minions Cannon Electro Wizard
Minions Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball The Log Electro Wizard
Cannon Skeletons Minions
Skeletons Cannon Electro Wizard
Minions Electro Wizard Skeletons Zap Cannon Fireball The Log
Minions Zap Fireball Electro Wizard
Cannon Skeletons Zap Minions Fireball The Log Electro Wizard
Fireball Zap Minions Cannon The Log Electro Wizard
Cannon Electro Wizard
Zap Cannon Fireball The Log Electro Wizard
Skeletons Minions Cannon Fireball Electro Wizard
Cannon Fireball Zap Minions The Log Electro Wizard
Zap The Log Minions Cannon Fireball Electro Wizard
Cannon Electro Wizard
Minions Cannon Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Electro Wizard
Fireball Electro Wizard Zap The Log
Skeletons Zap Minions The Log Electro Wizard
Zap Fireball The Log Electro Wizard
Skeletons Cannon
Fireball Skeletons Zap Minions Electro Wizard
Skeletons Minions Fireball Electro Wizard
Zap Electro Wizard Skeletons Minions Fireball The Log
Skeletons Cannon
Minions
Zap Fireball The Log Electro Wizard
Skeletons Cannon Fireball
Cannon Fireball
Electro Wizard Skeletons Zap Minions Fireball The Log
Minions Zap Cannon Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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