My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Battle Ram Zappies Bandit Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit Night Witch Lava Hound
Giant Snowball
Skeletons Musketeer Battle Ram Zappies Night Witch Lava Hound
Zap
Skeletons Battle Ram Zappies Bandit Night Witch Lava Hound
Barbarian Barrel
Skeletons Musketeer Battle Ram Zappies Bandit Night Witch
The Log
Skeletons Musketeer Battle Ram Zappies Bandit
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies Night Witch Lava Hound
Royal Delivery
Skeletons Musketeer Battle Ram Zappies Bandit Night Witch Lava Hound
Fireball
Musketeer Battle Ram Zappies Bandit Night Witch Lava Hound
Poison
Musketeer Zappies Night Witch Lava Hound
Lightning
Musketeer Battle Ram Bandit Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bandit Fireball Musketeer Battle Ram Zappies Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Bandit Fireball Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Lava Hound Battle Ram
Musketeer
Battle Ram Bandit
Battle Ram
Bandit Fireball Musketeer Zappies Lava Hound
Zappies
Battle Ram Bandit Lava Hound
Bandit
Battle Ram Musketeer Zappies
Night Witch
Lava Hound
Lava Hound
Fireball Battle Ram Zappies Night Witch

Defense Synergies 1 9

Skeletons
Musketeer Zappies Bandit Night Witch
Fireball
Musketeer Zappies Bandit
Musketeer
Skeletons Fireball Zappies Bandit
Battle Ram
Zappies
Skeletons Fireball Musketeer Bandit
Bandit
Skeletons Fireball Musketeer Zappies
Night Witch
Skeletons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Zappies
Skeletons Musketeer Zappies Bandit Night Witch
Skeletons Musketeer Zappies Bandit Night Witch
Night Witch Skeletons Musketeer Zappies Bandit
Fireball
Fireball Skeletons Musketeer Zappies Bandit Night Witch
Musketeer Fireball Zappies Night Witch
Fireball Musketeer Bandit
Zappies Skeletons Musketeer Night Witch
Skeletons Musketeer Zappies Bandit Night Witch
Skeletons Fireball Musketeer Zappies Bandit Night Witch
Musketeer Fireball Zappies Night Witch
Night Witch Skeletons Fireball Musketeer Zappies Bandit
Fireball Zappies Night Witch
Zappies Bandit
Fireball Zappies Bandit
Skeletons Fireball Musketeer Zappies Night Witch
Fireball Musketeer Zappies Bandit Night Witch
Fireball Musketeer Zappies Bandit
Musketeer Zappies
Fireball Musketeer Zappies Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Zappies Bandit
Fireball Bandit Musketeer
Zappies Bandit Skeletons Musketeer
Fireball Musketeer Zappies Bandit Night Witch
Skeletons Musketeer Zappies Bandit Night Witch
Fireball Skeletons Musketeer Zappies
Skeletons Fireball Musketeer Zappies Bandit Night Witch
Zappies
Skeletons Fireball Zappies Bandit
Skeletons Musketeer Zappies
Musketeer Zappies
Fireball
Skeletons Fireball Zappies Bandit Night Witch
Fireball Musketeer Zappies
Zappies Skeletons Fireball Musketeer Night Witch
Fireball Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Bandit
Fireball Musketeer
Fireball
Fireball Musketeer
Musketeer
Fireball
Fireball Bandit
Fireball Musketeer Night Witch
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball
Night Witch
Fireball Musketeer Bandit
Fireball
Fireball Musketeer Night Witch
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer Night Witch
Fireball Musketeer Zappies
Fireball Night Witch
Fireball Musketeer Bandit Night Witch
Fireball Zappies
Fireball
Fireball Musketeer Zappies Bandit Night Witch
Fireball Musketeer Zappies
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Zappies
Fireball Musketeer Zappies
Fireball Musketeer Bandit

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