My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang X-Bow
Barbarian Barrel
Skeletons Knight Goblin Gang Tesla X-Bow Ice Wizard
The Log
Skeletons Goblin Gang X-Bow
Earthquake
Skeletons Goblin Gang Tesla X-Bow
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Ice Wizard
Fireball
Goblin Gang Tesla X-Bow Ice Wizard
Poison
Goblin Gang X-Bow Ice Wizard
Lightning
Knight Tesla X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Tornado Ice Wizard Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang X-Bow The Log Ice Wizard
Goblin Gang
Knight X-Bow
Tesla
Tornado
The Log Ice Wizard
X-Bow
Knight The Log Goblin Gang Ice Wizard
The Log
X-Bow Knight Tornado
Ice Wizard
Knight Tornado X-Bow

Defense Synergies 11 14

Skeletons
Tesla X-Bow Knight Tornado The Log Ice Wizard
Knight
Goblin Gang Tesla X-Bow Ice Wizard Skeletons Tornado The Log
Goblin Gang
Knight Tesla X-Bow The Log Ice Wizard
Tesla
Skeletons Knight Goblin Gang X-Bow The Log Tornado
Tornado
Ice Wizard Skeletons Knight Tesla X-Bow The Log
X-Bow
Skeletons Knight Tesla The Log Goblin Gang Tornado Ice Wizard
The Log
Tesla X-Bow Skeletons Knight Goblin Gang Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Goblin Gang X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla X-Bow The Log
Skeletons Knight Goblin Gang Tesla X-Bow The Log Ice Wizard
Goblin Gang Tesla Tornado Skeletons Knight Ice Wizard
Tesla Skeletons Knight Goblin Gang Ice Wizard
Tornado X-Bow The Log
Goblin Gang Tornado The Log Skeletons Tesla X-Bow Ice Wizard
Tesla Tornado Goblin Gang X-Bow Ice Wizard
Tesla X-Bow The Log
Tesla Skeletons Goblin Gang Tornado X-Bow Ice Wizard
Knight Goblin Gang Tornado Skeletons Tesla Ice Wizard
Goblin Gang Ice Wizard Skeletons Knight Tesla Tornado X-Bow The Log
Tesla Goblin Gang Tornado Ice Wizard
Tesla Skeletons Knight Goblin Gang X-Bow The Log Ice Wizard
Goblin Gang Tesla Tornado X-Bow The Log
Knight Goblin Gang Tesla X-Bow
Tornado Goblin Gang Tesla X-Bow The Log
Tesla Skeletons Knight Goblin Gang Tornado X-Bow
Tesla Knight Goblin Gang Tornado X-Bow The Log Ice Wizard
Tornado The Log Knight Tesla Ice Wizard
Tesla Tornado
Goblin Gang Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Tesla X-Bow
Knight Goblin Gang Tesla X-Bow The Log
Goblin Gang Skeletons Knight The Log
Goblin Gang Knight Tesla Tornado X-Bow The Log
Skeletons Knight Goblin Gang Tesla
Skeletons Goblin Gang Tesla Tornado Ice Wizard
Goblin Gang Skeletons Knight Tesla Ice Wizard
Knight Tesla
Skeletons Knight Tornado X-Bow The Log
Skeletons Goblin Gang Tesla
Knight Tesla
Tornado The Log
Skeletons Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Skeletons Knight Tornado X-Bow The Log
Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
Tornado X-Bow The Log Ice Wizard
X-Bow The Log
Knight The Log
The Log
Tornado Ice Wizard
Tornado The Log
X-Bow The Log Tornado Ice Wizard
The Log Tornado X-Bow
Goblin Gang Tornado X-Bow
Knight Tornado X-Bow The Log
Tornado
Knight The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Tornado
X-Bow The Log
Tornado X-Bow The Log
X-Bow The Log
Tornado
Tornado X-Bow The Log
X-Bow The Log
Tornado The Log Ice Wizard
X-Bow The Log Tornado Ice Wizard
Tornado X-Bow The Log
Tornado X-Bow The Log
Tornado X-Bow Ice Wizard
X-Bow The Log
The Log
Goblin Gang X-Bow
Tornado Ice Wizard
The Log
Knight Goblin Gang
The Log
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado X-Bow The Log

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