My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Mediocre

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Barbarian Barrel Tornado Freeze Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit
Fireball
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Barbarian Barrel Tornado Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Barbarian Barrel Tornado Freeze Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Barbarian Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Barbarian Barrel
Zap
Ice Spirit Tornado Barbarian Barrel Freeze Poison
Rocket
Tornado
Barbarian Barrel
Ice Spirit Zap Tornado
Tornado
Zap Rocket Barbarian Barrel Freeze Poison
Freeze
Zap Tornado Poison
Poison
Zap Tornado Freeze

Defense Synergies 2 15

Skeletons
Ice Spirit Zap Barbarian Barrel Tornado Poison
Ice Spirit
Zap Skeletons Rocket Barbarian Barrel Tornado Poison
Zap
Ice Spirit Skeletons Barbarian Barrel Tornado Poison
Rocket
Tornado Ice Spirit
Barbarian Barrel
Skeletons Ice Spirit Zap Tornado Poison
Tornado
Rocket Skeletons Ice Spirit Zap Barbarian Barrel Poison
Freeze
Poison
Skeletons Ice Spirit Zap Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Barbarian Barrel
Skeletons Ice Spirit Zap
Rocket Tornado Skeletons Freeze
Skeletons
Rocket Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Freeze Skeletons Zap
Rocket Tornado Ice Spirit Zap Freeze Poison
Rocket Zap Barbarian Barrel Poison
Skeletons Tornado
Tornado Skeletons Ice Spirit Barbarian Barrel
Poison Skeletons Zap Barbarian Barrel Tornado Freeze
Zap Tornado Poison
Skeletons Ice Spirit Zap Rocket Freeze
Rocket Ice Spirit Zap Barbarian Barrel Tornado Freeze Poison
Rocket Tornado Ice Spirit Zap Freeze
Skeletons Tornado Poison
Ice Spirit Zap Barbarian Barrel Tornado
Zap Barbarian Barrel Tornado Freeze Poison Ice Spirit
Tornado
Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Barbarian Barrel
Poison Zap Rocket Barbarian Barrel
Skeletons Ice Spirit Zap Rocket
Rocket Zap Barbarian Barrel Tornado
Skeletons
Rocket Poison Skeletons Ice Spirit Zap Tornado Freeze
Rocket Skeletons
Zap Rocket Freeze Skeletons Ice Spirit Barbarian Barrel Tornado Poison
Skeletons
Rocket Zap Tornado Poison
Rocket Skeletons
Skeletons Ice Spirit Zap Rocket Barbarian Barrel Tornado Freeze Poison
Poison Zap Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Barbarian Barrel Freeze
Poison Zap Barbarian Barrel Tornado
Rocket Barbarian Barrel Poison
Rocket Barbarian Barrel Freeze Poison
Rocket Poison Zap Barbarian Barrel
Poison Ice Spirit Zap Rocket Tornado Freeze
Tornado Poison
Poison Ice Spirit Zap Barbarian Barrel Tornado Freeze
Poison Zap Tornado
Rocket Tornado Poison
Rocket Poison Zap Barbarian Barrel Tornado
Poison Zap Rocket Tornado
Rocket Poison Barbarian Barrel
Rocket Barbarian Barrel Freeze Poison
Zap Barbarian Barrel Poison
Rocket Zap Barbarian Barrel Poison
Rocket Barbarian Barrel Poison
Rocket Barbarian Barrel Tornado Freeze Poison
Rocket
Rocket Zap Barbarian Barrel Poison
Rocket Zap Barbarian Barrel Tornado Poison
Rocket Poison
Rocket Tornado Poison
Rocket Tornado
Rocket Zap Barbarian Barrel Poison
Zap Tornado Freeze Poison Ice Spirit Barbarian Barrel
Poison Zap Barbarian Barrel Tornado
Zap Tornado Poison
Rocket Poison Zap Barbarian Barrel Tornado
Poison Zap Tornado
Zap Rocket Ice Spirit Freeze Poison
Poison Zap Rocket
Zap Rocket Ice Spirit Freeze Poison
Rocket Poison
Zap Ice Spirit Rocket Barbarian Barrel Freeze
Rocket Poison Zap Tornado
Freeze
Barbarian Barrel
Poison Rocket
Zap Poison
Rocket Zap Tornado Poison
Zap Ice Spirit Rocket Tornado Freeze Poison
Zap Rocket Tornado Poison
Poison Zap Rocket Barbarian Barrel Tornado Freeze

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