My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone
Giant Snowball
Skeletons Clone
Zap
Skeletons Clone
Barbarian Barrel
Skeletons Ice Spirit Clone
The Log
Skeletons Ice Spirit Clone
Earthquake
Skeletons Clone
Arrows
Skeletons Ice Spirit Clone
Royal Delivery
Skeletons Ice Spirit Clone
Fireball
Clone
Poison
Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Zap Rage Clone Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Zap

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Golem
Zap
Ice Spirit Mirror Poison Golem
Mirror
Zap Poison
Rage
Clone
Golem
Poison
Golem Zap Mirror
Golem
Clone Poison Ice Spirit Zap

Defense Synergies 2 6

Skeletons
Ice Spirit Zap Poison
Ice Spirit
Zap Skeletons Poison
Zap
Ice Spirit Mirror Skeletons Poison
Mirror
Zap Poison
Rage
Clone
Poison
Skeletons Ice Spirit Zap Mirror
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Ice Spirit Zap
Skeletons
Skeletons
Poison
Skeletons Zap
Ice Spirit Zap Poison
Zap Poison
Skeletons
Skeletons Ice Spirit
Poison Skeletons Zap
Zap Poison
Skeletons Ice Spirit Zap
Ice Spirit Zap Poison
Ice Spirit Zap
Skeletons Poison
Ice Spirit Zap
Zap Poison Ice Spirit
Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Poison Zap
Skeletons Ice Spirit Zap
Zap
Skeletons
Poison Skeletons Ice Spirit Zap
Skeletons
Zap Skeletons Ice Spirit Poison
Skeletons
Zap Poison
Skeletons
Skeletons Ice Spirit Zap Poison
Poison Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Ice Spirit Zap
Poison
Poison Ice Spirit Zap
Poison Zap
Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Zap
Zap Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison
Poison
Zap Ice Spirit
Poison Zap
Poison
Zap Poison
Zap Poison
Zap Ice Spirit Poison
Zap Poison
Poison Zap

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