My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Musketeer Hog Rider
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Ice Spirit Musketeer
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit Minions
Royal Delivery
Skeletons Ice Spirit Minions Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Minions Musketeer Hog Rider
Poison
Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Minions Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Minions Hog Rider Mini P.E.K.K.A Musketeer
Zap
Ice Spirit Hog Rider Minions Mini P.E.K.K.A Musketeer The Log
Minions
Ice Spirit Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Minions Musketeer Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Zap Mini P.E.K.K.A The Log
Hog Rider
Ice Spirit Zap Minions Musketeer The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer

Defense Synergies 7 13

Skeletons
Musketeer Ice Spirit Zap Minions Mini P.E.K.K.A The Log
Ice Spirit
Zap Mini P.E.K.K.A Musketeer Skeletons Minions The Log
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Minions Musketeer The Log
Minions
Skeletons Ice Spirit Zap Musketeer The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Skeletons Musketeer
Musketeer
Skeletons Ice Spirit The Log Zap Minions Mini P.E.K.K.A
Hog Rider
The Log
Mini P.E.K.K.A Musketeer Skeletons Ice Spirit Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Mini P.E.K.K.A Skeletons Ice Spirit Zap Minions Musketeer The Log
Mini P.E.K.K.A Skeletons Minions Musketeer
Mini P.E.K.K.A Skeletons Minions Musketeer
Mini P.E.K.K.A The Log
The Log Skeletons Zap Minions Musketeer
Minions Musketeer Ice Spirit Zap
Zap Musketeer The Log
Mini P.E.K.K.A Skeletons Minions Musketeer
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer
Minions Skeletons Zap Musketeer The Log
Minions Musketeer Zap
Mini P.E.K.K.A Skeletons Ice Spirit Zap Minions Musketeer The Log
Ice Spirit Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A The Log
Skeletons Minions Mini P.E.K.K.A Musketeer
Ice Spirit Zap Minions Musketeer The Log
Zap The Log Ice Spirit Minions Musketeer
Mini P.E.K.K.A Musketeer
Minions Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Mini P.E.K.K.A Musketeer The Log
Skeletons Ice Spirit Zap Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Skeletons Mini P.E.K.K.A Musketeer
Skeletons Ice Spirit Zap Minions Musketeer
Mini P.E.K.K.A Skeletons Minions Musketeer
Mini P.E.K.K.A
Zap Skeletons Ice Spirit Minions Mini P.E.K.K.A The Log
Skeletons Musketeer
Minions Mini P.E.K.K.A Musketeer
Zap The Log
Mini P.E.K.K.A Skeletons
Musketeer
Skeletons Ice Spirit Zap Minions Mini P.E.K.K.A Musketeer The Log
Minions Zap Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Zap The Log
Ice Spirit Zap Minions Musketeer
Musketeer The Log
The Log Ice Spirit Zap
The Log Zap
Minions Mini P.E.K.K.A Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log
Zap The Log
Minions Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Ice Spirit Minions Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Minions Musketeer
Zap Musketeer
The Log
Mini P.E.K.K.A Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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