My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Cannon Musketeer Hog Rider
Zap
Skeletons Minions Cannon
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Musketeer
The Log
Skeletons Ice Spirit Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit Minions
Royal Delivery
Skeletons Ice Spirit Knight Minions Musketeer Hog Rider
Fireball
Minions Cannon Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Minions Cannon Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Minions Hog Rider Musketeer
Zap
Ice Spirit Hog Rider Knight Minions Musketeer
Knight
Ice Spirit Minions Musketeer Hog Rider Zap
Minions
Ice Spirit Knight Hog Rider Zap
Cannon
Musketeer
Knight Hog Rider Ice Spirit Zap
Hog Rider
Ice Spirit Zap Knight Minions Musketeer

Defense Synergies 9 12

Skeletons
Cannon Musketeer Ice Spirit Zap Knight Minions
Ice Spirit
Zap Musketeer Skeletons Knight Minions Cannon
Zap
Ice Spirit Cannon Skeletons Knight Minions Musketeer
Knight
Minions Cannon Musketeer Skeletons Ice Spirit Zap
Minions
Knight Skeletons Ice Spirit Zap Cannon Musketeer
Cannon
Skeletons Zap Knight Musketeer Ice Spirit Minions
Musketeer
Skeletons Ice Spirit Knight Cannon Zap Minions
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Cannon Musketeer
Skeletons Ice Spirit Zap Knight Minions Cannon Musketeer
Cannon Skeletons Knight Minions Musketeer
Cannon Skeletons Knight Minions Musketeer
Skeletons Zap Minions Cannon Musketeer
Minions Musketeer Ice Spirit Zap Cannon
Zap Cannon Musketeer
Cannon Skeletons Minions Musketeer
Knight Skeletons Ice Spirit Cannon Musketeer
Minions Skeletons Zap Knight Cannon Musketeer
Minions Musketeer Zap
Cannon Skeletons Ice Spirit Zap Knight Minions Musketeer
Ice Spirit Zap Minions Cannon
Knight Cannon
Ice Spirit Zap Cannon
Skeletons Knight Minions Cannon Musketeer
Ice Spirit Cannon Zap Knight Minions Musketeer
Zap Ice Spirit Knight Minions Cannon Musketeer
Cannon Musketeer
Knight Minions Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Zap Knight Musketeer
Skeletons Ice Spirit Zap Knight Minions Musketeer
Zap Knight Musketeer
Skeletons Knight Cannon Musketeer
Skeletons Ice Spirit Zap Minions Musketeer
Skeletons Knight Minions Musketeer
Knight
Zap Skeletons Ice Spirit Knight Minions
Skeletons Cannon Musketeer
Knight Minions Musketeer
Zap
Skeletons Knight Cannon
Cannon Musketeer
Skeletons Ice Spirit Zap Knight Minions Musketeer
Minions Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Zap
Ice Spirit Zap Minions Musketeer
Musketeer
Ice Spirit Zap
Zap
Minions Musketeer
Zap Knight Musketeer
Zap Musketeer
Knight Musketeer
Minions Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Minions
Zap Musketeer
Zap
Minions Musketeer
Musketeer
Zap Musketeer
Zap Ice Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Ice Spirit Minions Musketeer
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Minions Musketeer
Zap Musketeer
Knight Musketeer
Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Minions Musketeer
Zap Musketeer
Zap Musketeer

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