My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Sparky
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Magic Archer Sparky
The Log
Skeletons Fire Spirit Ice Spirit Sparky
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Magic Archer Sparky
Fireball
Magic Archer Sparky
Poison
Magic Archer Sparky
Lightning
Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Giant Snowball Sparky
Ice Spirit
Zap Sparky Giant Snowball
Zap
Ice Spirit Mirror Sparky Fire Spirit Giant Snowball Magic Archer
Giant Snowball
Fire Spirit Ice Spirit Zap Mirror Magic Archer Sparky
Mirror
Zap Giant Snowball Magic Archer Sparky
Magic Archer
Zap Giant Snowball Mirror
Sparky
Ice Spirit Zap Fire Spirit Giant Snowball Mirror

Defense Synergies 4 19

Skeletons
Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer Sparky
Fire Spirit
Skeletons Ice Spirit Zap Giant Snowball Sparky
Ice Spirit
Zap Sparky Skeletons Fire Spirit Giant Snowball Magic Archer
Zap
Ice Spirit Mirror Skeletons Fire Spirit Giant Snowball Magic Archer Sparky
Giant Snowball
Mirror Skeletons Fire Spirit Ice Spirit Zap Magic Archer Sparky
Mirror
Zap Giant Snowball Magic Archer Sparky
Magic Archer
Skeletons Ice Spirit Zap Giant Snowball Mirror
Sparky
Ice Spirit Skeletons Fire Spirit Zap Giant Snowball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer Sparky
Sparky Skeletons Ice Spirit Zap
Sparky Skeletons Fire Spirit Giant Snowball
Sparky Skeletons
Sparky
Skeletons Fire Spirit Zap Giant Snowball Magic Archer
Giant Snowball Fire Spirit Ice Spirit Zap Magic Archer
Zap Magic Archer Sparky
Sparky Skeletons
Skeletons Fire Spirit Ice Spirit Giant Snowball Sparky
Skeletons Zap Giant Snowball Magic Archer
Zap Giant Snowball Magic Archer
Sparky Skeletons Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit Sparky Ice Spirit Zap Giant Snowball Magic Archer
Sparky
Ice Spirit Zap Giant Snowball Sparky
Sparky Skeletons
Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer
Zap Giant Snowball Fire Spirit Ice Spirit Magic Archer
Sparky
Fire Spirit Giant Snowball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Giant Snowball Sparky
Zap Giant Snowball Magic Archer
Skeletons Ice Spirit Zap Sparky
Zap Sparky
Skeletons Sparky
Fire Spirit Skeletons Ice Spirit Zap Giant Snowball Magic Archer
Sparky Skeletons
Sparky
Zap Skeletons Ice Spirit Giant Snowball Magic Archer Sparky
Skeletons Sparky
Sparky
Zap Giant Snowball
Skeletons Sparky
Magic Archer Sparky
Sparky Skeletons Ice Spirit Zap Magic Archer
Zap Giant Snowball Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Zap Giant Snowball Magic Archer
Magic Archer Sparky
Sparky
Fire Spirit Zap Giant Snowball Magic Archer Sparky
Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer
Fire Spirit Magic Archer Sparky
Fire Spirit Ice Spirit Zap Giant Snowball Magic Archer
Zap Giant Snowball
Fire Spirit Giant Snowball Sparky
Zap Magic Archer Sparky
Fire Spirit Zap Giant Snowball Magic Archer
Fire Spirit Giant Snowball Magic Archer Sparky
Magic Archer
Zap Giant Snowball Magic Archer Sparky
Zap Giant Snowball Magic Archer Sparky
Magic Archer Sparky
Giant Snowball Sparky
Sparky
Fire Spirit Zap Giant Snowball Magic Archer Sparky
Fire Spirit Zap Giant Snowball Magic Archer
Magic Archer Sparky
Giant Snowball
Sparky
Zap Giant Snowball
Zap Giant Snowball Fire Spirit Ice Spirit Magic Archer Sparky
Zap Giant Snowball Magic Archer Sparky
Zap Giant Snowball Magic Archer Sparky
Zap Magic Archer Sparky
Fire Spirit Zap Giant Snowball Magic Archer Sparky
Zap Ice Spirit Giant Snowball
Giant Snowball Sparky
Zap Giant Snowball Magic Archer Sparky
Zap Ice Spirit Giant Snowball Magic Archer Sparky
Sparky
Giant Snowball Magic Archer Sparky
Zap Fire Spirit Ice Spirit Magic Archer
Fire Spirit Zap Giant Snowball Magic Archer
Magic Archer Sparky
Zap Giant Snowball Magic Archer
Zap Giant Snowball Sparky
Sparky
Zap Ice Spirit Giant Snowball Magic Archer Sparky
Zap Giant Snowball Magic Archer
Zap Giant Snowball Magic Archer Sparky

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