My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Musketeer Hog Rider
Zap
Skeletons Fire Spirit Cannon Mortar
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Cannon Mortar Musketeer
The Log
Skeletons Fire Spirit Ice Spirit Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Mortar Hog Rider
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Musketeer Hog Rider
Fireball
Cannon Mortar Musketeer Hog Rider
Poison
Cannon Mortar Musketeer
Lightning
Cannon Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Zap Cannon Mortar Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Zap

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Zap Mortar
Ice Spirit
Zap Hog Rider Mortar Musketeer
Zap
Ice Spirit Hog Rider Fire Spirit Mortar Musketeer
Cannon
Mortar
Fire Spirit Ice Spirit Zap Musketeer Hog Rider
Musketeer
Hog Rider Ice Spirit Zap Mortar
Hog Rider
Fire Spirit Ice Spirit Zap Musketeer Mortar

Defense Synergies 6 11

Skeletons
Cannon Musketeer Fire Spirit Ice Spirit Zap Mortar
Fire Spirit
Skeletons Ice Spirit Zap
Ice Spirit
Zap Musketeer Skeletons Fire Spirit Cannon Mortar
Zap
Ice Spirit Cannon Skeletons Fire Spirit Mortar Musketeer
Cannon
Skeletons Zap Musketeer Ice Spirit
Mortar
Skeletons Ice Spirit Zap Musketeer
Musketeer
Skeletons Ice Spirit Cannon Zap Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mortar Musketeer
Skeletons Ice Spirit Zap Cannon Mortar Musketeer
Cannon Mortar Skeletons Fire Spirit Musketeer
Cannon Skeletons Mortar Musketeer
Skeletons Fire Spirit Zap Cannon Musketeer
Musketeer Fire Spirit Ice Spirit Zap Cannon Mortar
Zap Cannon Musketeer
Cannon Skeletons Mortar Musketeer
Skeletons Fire Spirit Ice Spirit Cannon Musketeer
Skeletons Zap Cannon Musketeer
Musketeer Zap
Cannon Mortar Skeletons Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Ice Spirit Zap Cannon Mortar
Cannon Mortar
Ice Spirit Zap Cannon Mortar
Skeletons Cannon Mortar Musketeer
Fire Spirit Ice Spirit Cannon Mortar Zap Musketeer
Zap Mortar Fire Spirit Ice Spirit Cannon Musketeer
Cannon Mortar Musketeer
Fire Spirit Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Mortar Musketeer
Skeletons Ice Spirit Zap Musketeer
Zap Musketeer
Skeletons Cannon Musketeer
Fire Spirit Skeletons Ice Spirit Zap Musketeer
Skeletons Musketeer
Zap Skeletons Ice Spirit Mortar
Skeletons Cannon Musketeer
Musketeer
Zap
Skeletons Cannon
Cannon Musketeer
Skeletons Ice Spirit Zap Mortar Musketeer
Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer
Mortar Zap Musketeer
Musketeer
Fire Spirit Zap Mortar
Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Mortar Musketeer
Fire Spirit Ice Spirit Zap
Zap Mortar
Fire Spirit Musketeer
Zap Mortar Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Mortar Musketeer
Mortar Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer
Mortar Musketeer
Mortar
Fire Spirit Zap Mortar Musketeer
Fire Spirit Zap Mortar
Musketeer
Musketeer
Zap Mortar Musketeer
Zap Fire Spirit Ice Spirit Mortar
Mortar Zap Musketeer
Zap Mortar Musketeer
Zap Mortar Musketeer
Fire Spirit Zap Musketeer
Zap Ice Spirit Musketeer
Zap Mortar Musketeer
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Musketeer
Fire Spirit Zap Musketeer
Musketeer
Zap Mortar Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Mortar Musketeer

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