My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Rascals Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang
Zap
Skeletons Bats Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Rascals
The Log
Skeletons Ice Spirit Goblin Gang Rascals Mini P.E.K.K.A
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Bats Goblin Gang Rascals
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Rascals Mini P.E.K.K.A
Fireball
Goblin Gang Rascals
Poison
Bats Goblin Gang Rascals
Lightning
Mini P.E.K.K.A
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap The Log Goblin Gang Mini P.E.K.K.A Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bats Rascals Mini P.E.K.K.A
Bats
Ice Spirit Zap Rascals Mini P.E.K.K.A
Zap
Ice Spirit Bats Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A
Rascals
Ice Spirit Bats
Mini P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang The Log
The Log
Zap Mini P.E.K.K.A

Defense Synergies 5 19

Skeletons
Ice Spirit Bats Zap Mini P.E.K.K.A The Log
Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Skeletons Bats Rascals The Log
Bats
Skeletons Ice Spirit Zap Rascals Mini P.E.K.K.A The Log
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Bats Goblin Gang Rascals The Log
Goblin Gang
Ice Spirit Zap Rascals Mini P.E.K.K.A The Log
Rascals
Ice Spirit Bats Zap Goblin Gang The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Skeletons Bats Goblin Gang
The Log
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Goblin Gang Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Goblin Gang Rascals The Log
Goblin Gang Mini P.E.K.K.A Skeletons Bats Rascals
Mini P.E.K.K.A Skeletons Bats Goblin Gang Rascals
Mini P.E.K.K.A The Log
Goblin Gang The Log Skeletons Bats Zap Rascals
Bats Ice Spirit Zap Goblin Gang Rascals
Zap Rascals The Log
Mini P.E.K.K.A Skeletons Goblin Gang Rascals
Goblin Gang Skeletons Ice Spirit Rascals Mini P.E.K.K.A
Bats Goblin Gang Skeletons Zap Rascals The Log
Bats Zap Goblin Gang Rascals
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Goblin Gang Rascals The Log
Ice Spirit Bats Zap Goblin Gang Rascals Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Rascals
Ice Spirit Zap Goblin Gang Rascals Mini P.E.K.K.A The Log
Skeletons Bats Goblin Gang Rascals Mini P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Rascals The Log
Zap The Log Ice Spirit Bats Rascals
Mini P.E.K.K.A
Goblin Gang Rascals Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mini P.E.K.K.A Skeletons Zap
Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Skeletons Ice Spirit Bats Zap Rascals Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Zap Rascals The Log
Skeletons Goblin Gang Rascals Mini P.E.K.K.A
Skeletons Ice Spirit Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Rascals
Zap Skeletons Ice Spirit Bats Mini P.E.K.K.A The Log
Skeletons Goblin Gang
Bats Rascals Mini P.E.K.K.A
Zap The Log
Rascals Mini P.E.K.K.A Skeletons Goblin Gang
Rascals
Goblin Gang Rascals Skeletons Ice Spirit Bats Zap Mini P.E.K.K.A The Log
Bats Zap Rascals Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Zap The Log
The Log
Rascals The Log
Zap The Log
Ice Spirit Bats Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Bats Zap
Zap Ice Spirit Bats
Mini P.E.K.K.A
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Bats Goblin Gang
Zap
The Log
Goblin Gang Rascals Mini P.E.K.K.A
The Log Zap
Zap
Zap Ice Spirit Bats Goblin Gang Rascals The Log
Bats Zap
Zap The Log

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