My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Hog Rider
Giant Snowball
Skeletons Bats Goblin Gang Hog Rider
Zap
Skeletons Bats Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang
The Log
Skeletons Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Bats Goblin Gang
Royal Delivery
Skeletons Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Hog Rider
Poison
Bats Goblin Gang
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Ice Golem Goblin Gang Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Bats Mini P.E.K.K.A
Bats
Ice Golem Hog Rider Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Hog Rider Bats Ice Golem Mini P.E.K.K.A
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Bats Goblin Gang Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Ice Golem Hog Rider
Hog Rider
Ice Spirit Bats Zap Goblin Gang Ice Golem Mini P.E.K.K.A

Defense Synergies 4 15

Skeletons
Ice Spirit Bats Zap Ice Golem Mini P.E.K.K.A
Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Skeletons Bats Ice Golem
Bats
Skeletons Ice Spirit Zap Ice Golem Mini P.E.K.K.A
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Bats Goblin Gang Ice Golem
Goblin Gang
Ice Spirit Zap Ice Golem Mini P.E.K.K.A
Ice Golem
Skeletons Ice Spirit Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Bats Goblin Gang Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Goblin Gang
Mini P.E.K.K.A
Goblin Gang Skeletons Bats Zap
Bats Ice Spirit Zap Goblin Gang
Zap Ice Golem
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Ice Golem Mini P.E.K.K.A
Bats Goblin Gang Skeletons Zap Ice Golem
Bats Zap Goblin Gang
Mini P.E.K.K.A Skeletons Ice Spirit Bats Zap Goblin Gang
Ice Spirit Bats Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Mini P.E.K.K.A
Skeletons Bats Goblin Gang Mini P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang
Zap Ice Spirit Bats Ice Golem
Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Zap Ice Golem
Zap Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Skeletons Ice Spirit Bats Zap Ice Golem Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Ice Golem
Skeletons Goblin Gang Mini P.E.K.K.A
Skeletons Ice Spirit Bats Zap Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Skeletons Bats Ice Golem
Mini P.E.K.K.A
Zap Skeletons Ice Spirit Bats Ice Golem Mini P.E.K.K.A
Skeletons Goblin Gang
Bats Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Goblin Gang Ice Golem
Goblin Gang Skeletons Ice Spirit Bats Zap Ice Golem Mini P.E.K.K.A
Bats Zap Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Zap
Ice Spirit Bats Zap Ice Golem
Ice Spirit Zap Ice Golem
Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap
Zap
Ice Golem
Zap Ice Golem
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap
Zap
Zap Ice Golem Ice Spirit
Zap
Zap
Zap
Bats Zap Ice Golem
Zap Ice Spirit Bats
Mini P.E.K.K.A
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Goblin Gang
Zap
Goblin Gang Mini P.E.K.K.A
Zap Ice Golem
Zap
Zap Ice Spirit Bats Goblin Gang
Bats Zap
Zap

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