My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Wizard Baby Dragon P.E.K.K.A
Fireball
Wizard Baby Dragon
Poison
Wizard
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Baby Dragon Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Baby Dragon
Wizard
Tornado P.E.K.K.A
Tornado
Wizard Baby Dragon P.E.K.K.A The Log
Baby Dragon
Tornado Ice Spirit Lightning P.E.K.K.A
Lightning
Baby Dragon
P.E.K.K.A
Ice Spirit Tornado Wizard Baby Dragon The Log
The Log
Tornado P.E.K.K.A

Defense Synergies 3 18

Skeletons
Ice Spirit Wizard Tornado Baby Dragon P.E.K.K.A The Log
Ice Spirit
Skeletons Wizard Tornado Baby Dragon P.E.K.K.A The Log
Wizard
Tornado Skeletons Ice Spirit P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Skeletons Ice Spirit Baby Dragon The Log
Baby Dragon
Skeletons Ice Spirit Tornado P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
Tornado The Log Skeletons Ice Spirit Wizard Baby Dragon
The Log
P.E.K.K.A Skeletons Ice Spirit Wizard Tornado Baby Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Baby Dragon The Log
P.E.K.K.A Skeletons Ice Spirit The Log
Tornado P.E.K.K.A Skeletons Lightning
P.E.K.K.A Skeletons
Lightning Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Baby Dragon
Tornado Lightning Ice Spirit Wizard Baby Dragon
Lightning Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit
Skeletons Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon
P.E.K.K.A Skeletons Ice Spirit Wizard Lightning The Log
Wizard Ice Spirit Tornado Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Tornado Ice Spirit Lightning P.E.K.K.A The Log
Wizard Skeletons Tornado P.E.K.K.A
Ice Spirit Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon The Log Ice Spirit
P.E.K.K.A Tornado
Wizard Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Wizard Baby Dragon Lightning The Log
P.E.K.K.A Skeletons Ice Spirit Lightning The Log
Lightning P.E.K.K.A Tornado The Log
P.E.K.K.A Skeletons
Wizard Skeletons Ice Spirit Tornado Baby Dragon
P.E.K.K.A Skeletons Lightning
P.E.K.K.A
Lightning P.E.K.K.A Skeletons Ice Spirit Tornado Baby Dragon The Log
P.E.K.K.A Skeletons
P.E.K.K.A
Lightning P.E.K.K.A Tornado The Log
Lightning P.E.K.K.A Skeletons Wizard
Wizard Baby Dragon
Skeletons Ice Spirit Tornado Baby Dragon Lightning P.E.K.K.A The Log
Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Tornado Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning The Log
Wizard Baby Dragon The Log
Wizard Ice Spirit Tornado Baby Dragon
Wizard Tornado Baby Dragon The Log
The Log Ice Spirit Wizard Tornado Baby Dragon Lightning
The Log Wizard Tornado Lightning
Lightning Tornado
Lightning Wizard Tornado The Log
Lightning Wizard Tornado Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning Tornado
Lightning
Lightning Wizard Baby Dragon The Log
Lightning Wizard Tornado Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Wizard Tornado
Tornado Lightning The Log
Lightning Baby Dragon The Log
Tornado The Log Ice Spirit Wizard Baby Dragon
The Log Wizard Tornado Baby Dragon Lightning
Lightning Wizard Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon The Log
Lightning Wizard Tornado Baby Dragon
Lightning Ice Spirit Wizard
Lightning
Lightning Wizard The Log
Lightning Ice Spirit
P.E.K.K.A
Wizard Lightning The Log
Lightning Ice Spirit
Lightning Wizard Tornado Baby Dragon
The Log
Lightning Wizard Baby Dragon
The Log Wizard Baby Dragon Lightning
Lightning Tornado
P.E.K.K.A
Ice Spirit Tornado Baby Dragon Lightning The Log
Tornado Lightning
Lightning Tornado Baby Dragon The Log

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