Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Mediocre
Versatility Deck versatility Great!
Synergy Deck synergy Good

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Miner Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Miner
Giant Snowball Skeletons Miner
Zap Skeletons Inferno Tower
Barbarian Barrel Skeletons Ice Spirit Valkyrie Inferno Tower Electro Wizard
The Log Skeletons Ice Spirit
Earthquake Skeletons Inferno Tower
Arrows Skeletons Ice Spirit
Royal Delivery Skeletons Ice Spirit Valkyrie Miner Electro Wizard
Fireball Inferno Tower Electro Wizard
Poison Inferno Tower Electro Wizard
Lightning Valkyrie Inferno Tower Electro Wizard
Rocket Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Poison The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Miner Valkyrie Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Miner

Synergies   3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Ice Spirit Miner Inferno Tower Electro Wizard
Ice Spirit + Skeletons Inferno Tower Miner Electro Wizard
Valkyrie + Electro Wizard
Inferno Tower + Ice Spirit Skeletons The Log Poison
+ Miner Inferno Tower The Log
+ Inferno Tower Poison
+ Poison Electro Wizard Skeletons Ice Spirit
+ Miner Skeletons Valkyrie Ice Spirit

Counters   55 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

The Log Valkyrie Poison Electro Wizard
Valkyrie Electro Wizard Poison The Log Ice Spirit Inferno Tower
Electro Wizard Valkyrie Poison The Log Ice Spirit
Poison Electro Wizard Miner The Log
Inferno Tower Electro Wizard Poison Miner Valkyrie
Poison Electro Wizard
Poison Electro Wizard The Log Valkyrie Ice Spirit
Poison Ice Spirit Electro Wizard
Poison Valkyrie The Log Electro Wizard
Inferno Tower The Log Ice Spirit Electro Wizard Skeletons
Valkyrie Skeletons Inferno Tower Ice Spirit The Log Electro Wizard
The Log Valkyrie Poison
Electro Wizard Ice Spirit Skeletons Poison
Poison The Log Electro Wizard Miner Valkyrie Skeletons
Valkyrie
Ice Spirit Inferno Tower Valkyrie Miner Skeletons Electro Wizard
Miner Valkyrie Electro Wizard The Log Skeletons Poison Ice Spirit
Inferno Tower The Log Ice Spirit Electro Wizard Skeletons
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Electro Wizard Skeletons Ice Spirit The Log Valkyrie
Poison Electro Wizard Miner Skeletons Ice Spirit The Log
Poison Electro Wizard Ice Spirit
Poison
Poison Valkyrie The Log Electro Wizard
Inferno Tower
Poison
Inferno Tower Valkyrie Skeletons Electro Wizard
Miner Electro Wizard Poison The Log
Electro Wizard Ice Spirit Miner
Miner Poison Electro Wizard The Log Valkyrie Inferno Tower
Valkyrie Ice Spirit The Log Poison Electro Wizard Inferno Tower
Miner Poison
Poison Electro Wizard The Log Valkyrie
Poison Valkyrie
The Log Valkyrie Inferno Tower Poison Electro Wizard
Poison Electro Wizard The Log Valkyrie Ice Spirit Skeletons
Electro Wizard The Log Valkyrie Skeletons
Valkyrie Poison Skeletons The Log Ice Spirit Electro Wizard
Poison The Log Electro Wizard
Poison Electro Wizard Ice Spirit Inferno Tower
Skeletons Valkyrie Poison
Valkyrie Electro Wizard Miner Ice Spirit Inferno Tower The Log
Valkyrie Inferno Tower Ice Spirit Electro Wizard The Log Skeletons
Poison Electro Wizard Valkyrie The Log Ice Spirit
Electro Wizard Inferno Tower Poison Ice Spirit
Inferno Tower Miner Electro Wizard
The Log Electro Wizard Valkyrie Inferno Tower
Poison Electro Wizard
Electro Wizard Miner Inferno Tower Valkyrie Ice Spirit
Electro Wizard Valkyrie Skeletons Inferno Tower
Inferno Tower Poison Electro Wizard Miner Valkyrie
Inferno Tower Valkyrie
Inferno Tower Skeletons The Log Electro Wizard
Inferno Tower Electro Wizard
Ice Spirit Electro Wizard Skeletons Valkyrie The Log
Miner Electro Wizard The Log Skeletons Poison Valkyrie
Electro Wizard Skeletons Poison Valkyrie Inferno Tower
Poison Skeletons Valkyrie Electro Wizard Ice Spirit
Poison Skeletons Valkyrie Inferno Tower Electro Wizard
Poison Electro Wizard The Log Ice Spirit Valkyrie
Poison Valkyrie Ice Spirit Electro Wizard
Electro Wizard Poison Skeletons Ice Spirit
Valkyrie Inferno Tower Ice Spirit Electro Wizard
Valkyrie Poison Electro Wizard Ice Spirit The Log
Electro Wizard Inferno Tower The Log
Poison Valkyrie Electro Wizard The Log
Ice Spirit Electro Wizard Miner Skeletons Inferno Tower Valkyrie
Inferno Tower Electro Wizard Poison
Valkyrie Inferno Tower

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Spirit The Log Valkyrie Poison Electro Wizard
The Log Skeletons Electro Wizard Poison Ice Spirit
The Log Skeletons Ice Spirit Poison Valkyrie Electro Wizard
The Log Electro Wizard Poison Valkyrie
Poison Electro Wizard Ice Spirit
The Log Ice Spirit Skeletons Poison Electro Wizard Valkyrie
Poison Valkyrie Electro Wizard The Log Ice Spirit
Valkyrie Electro Wizard Inferno Tower Skeletons Miner Ice Spirit
Poison Ice Spirit Electro Wizard
Poison
Valkyrie Electro Wizard
The Log Ice Spirit
Skeletons Electro Wizard
Poison The Log Electro Wizard
Poison Electro Wizard Valkyrie Ice Spirit