My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Bats Rascals Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Minion Horde Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Gang Minion Horde
Giant Snowball
Skeletons Spear Goblins Bats Goblin Gang Minion Horde
Zap
Skeletons Spear Goblins Bats Goblin Gang Minion Horde
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Goblin Gang Rascals
The Log
Skeletons Ice Spirit Spear Goblins Goblin Gang Rascals
Earthquake
Skeletons Spear Goblins Goblin Gang Elixir Collector
Arrows
Skeletons Ice Spirit Spear Goblins Bats Goblin Gang Minion Horde Rascals
Royal Delivery
Skeletons Ice Spirit Spear Goblins Bats Goblin Gang Minion Horde Rascals
Fireball
Goblin Gang Minion Horde Rascals Elixir Collector
Poison
Spear Goblins Bats Goblin Gang Minion Horde Rascals Elixir Collector
Lightning
Elixir Collector
Rocket
Minion Horde Rascals Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Bats Goblin Gang Minion Horde Rascals Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Bats

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Bats Minion Horde Rascals
Spear Goblins
Ice Spirit Goblin Gang Rascals
Bats
Ice Spirit Rascals
Goblin Gang
Spear Goblins
Minion Horde
Ice Spirit Rascals
Rascals
Ice Spirit Spear Goblins Bats Minion Horde
Elixir Collector

Defense Synergies 1 13

Skeletons
Ice Spirit Spear Goblins Bats Minion Horde
Ice Spirit
Goblin Gang Skeletons Spear Goblins Bats Minion Horde Rascals
Spear Goblins
Skeletons Ice Spirit Bats Goblin Gang Rascals
Bats
Skeletons Ice Spirit Spear Goblins Rascals
Goblin Gang
Ice Spirit Spear Goblins Rascals
Minion Horde
Skeletons Ice Spirit
Rascals
Ice Spirit Spear Goblins Bats Goblin Gang
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Minion Horde Skeletons Ice Spirit Bats Goblin Gang Rascals
Goblin Gang Minion Horde Skeletons Bats Rascals
Minion Horde Skeletons Bats Goblin Gang Rascals
Goblin Gang Skeletons Spear Goblins Bats Rascals
Bats Minion Horde Ice Spirit Spear Goblins Goblin Gang Rascals
Rascals
Minion Horde Skeletons Goblin Gang Rascals
Goblin Gang Skeletons Ice Spirit Spear Goblins Minion Horde Rascals
Bats Goblin Gang Minion Horde Skeletons Spear Goblins Rascals
Minion Horde Spear Goblins Bats Goblin Gang Rascals
Minion Horde Skeletons Ice Spirit Bats Goblin Gang Rascals
Ice Spirit Bats Goblin Gang Minion Horde Rascals
Goblin Gang Minion Horde Rascals
Minion Horde Ice Spirit Goblin Gang Rascals
Minion Horde Skeletons Bats Goblin Gang Rascals
Ice Spirit Spear Goblins Bats Goblin Gang Minion Horde Rascals
Ice Spirit Spear Goblins Bats Rascals
Goblin Gang Rascals Spear Goblins Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Spear Goblins
Goblin Gang
Goblin Gang Skeletons Ice Spirit Spear Goblins Bats Minion Horde Rascals
Goblin Gang Bats Minion Horde Rascals
Skeletons Goblin Gang Minion Horde Rascals
Skeletons Ice Spirit Bats Goblin Gang Minion Horde Rascals
Goblin Gang Rascals Skeletons Spear Goblins Bats Minion Horde
Minion Horde Rascals
Minion Horde Skeletons Ice Spirit Spear Goblins Bats
Skeletons Goblin Gang Minion Horde
Bats Minion Horde Rascals
Rascals Skeletons Goblin Gang Minion Horde
Minion Horde Rascals
Goblin Gang Rascals Skeletons Ice Spirit Spear Goblins Bats Minion Horde
Bats Minion Horde Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals
Minion Horde
Rascals
Minion Horde
Ice Spirit Spear Goblins Bats Minion Horde
Minion Horde
Ice Spirit
Bats Goblin Gang Minion Horde
Minion Horde
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Ice Spirit
Minion Horde
Bats Minion Horde
Ice Spirit Bats Minion Horde
Minion Horde
Minion Horde
Ice Spirit Minion Horde
Minion Horde
Minion Horde Ice Spirit Spear Goblins Bats Goblin Gang
Goblin Gang Minion Horde Rascals
Minion Horde
Ice Spirit Bats Goblin Gang Minion Horde Rascals
Bats

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