My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Royal Giant Witch
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Witch
The Log
Skeletons Ice Spirit Royal Giant Hog Rider Witch
Earthquake
Skeletons Hog Rider Witch
Arrows
Skeletons Ice Spirit Witch
Royal Delivery
Skeletons Ice Spirit Valkyrie Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Earthquake Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Earthquake Valkyrie Hog Rider Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Earthquake

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Valkyrie Hog Rider Giant Snowball Royal Giant Witch
Giant Snowball
Earthquake Hog Rider Ice Spirit Royal Giant Valkyrie Witch
Royal Giant
Ice Spirit Earthquake Ice Spirit Giant Snowball Hog Rider Witch
Earthquake
Giant Snowball Royal Giant Hog Rider
Valkyrie
Ice Spirit Hog Rider Giant Snowball Witch
Hog Rider
Ice Spirit Giant Snowball Earthquake Valkyrie Royal Giant Witch
Witch
Ice Spirit Giant Snowball Royal Giant Valkyrie Hog Rider

Defense Synergies 0 12

Skeletons
Ice Spirit Giant Snowball Earthquake Witch
Ice Spirit
Skeletons Giant Snowball Earthquake Valkyrie Witch
Giant Snowball
Skeletons Ice Spirit Earthquake Valkyrie Witch
Royal Giant
Earthquake
Skeletons Ice Spirit Giant Snowball
Valkyrie
Ice Spirit Giant Snowball Witch
Hog Rider
Witch
Skeletons Ice Spirit Giant Snowball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Skeletons Ice Spirit Valkyrie Witch
Witch Skeletons Giant Snowball Valkyrie
Witch Skeletons Valkyrie
Earthquake Valkyrie
Skeletons Giant Snowball Earthquake Valkyrie
Giant Snowball Ice Spirit Witch
Earthquake Valkyrie
Witch Skeletons
Skeletons Ice Spirit Giant Snowball Valkyrie
Valkyrie Witch Skeletons Giant Snowball Earthquake
Giant Snowball Witch
Skeletons Ice Spirit Giant Snowball Earthquake Valkyrie Witch
Valkyrie Ice Spirit Giant Snowball Earthquake Witch
Ice Spirit Giant Snowball
Skeletons Valkyrie Witch
Ice Spirit Giant Snowball Valkyrie Witch
Giant Snowball Earthquake Valkyrie Witch Ice Spirit
Valkyrie Giant Snowball Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball Witch
Giant Snowball Valkyrie
Skeletons Ice Spirit Valkyrie Witch
Valkyrie
Skeletons Valkyrie Witch
Skeletons Ice Spirit Giant Snowball Witch
Skeletons Valkyrie Witch
Valkyrie
Skeletons Ice Spirit Giant Snowball Valkyrie Witch
Witch Skeletons
Valkyrie Witch
Giant Snowball Valkyrie
Skeletons Valkyrie Witch
Valkyrie Witch
Witch Skeletons Ice Spirit Valkyrie
Valkyrie Giant Snowball Earthquake Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Giant Snowball
Earthquake
Earthquake Valkyrie
Giant Snowball Earthquake Valkyrie
Ice Spirit Giant Snowball Witch
Earthquake Witch
Earthquake Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball
Earthquake Valkyrie
Giant Snowball
Earthquake Giant Snowball
Earthquake
Earthquake Giant Snowball
Earthquake Giant Snowball Witch
Earthquake
Giant Snowball Earthquake
Giant Snowball Earthquake
Giant Snowball Earthquake Valkyrie Witch
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Ice Spirit Valkyrie Witch
Witch
Giant Snowball Earthquake Witch
Giant Snowball Witch
Giant Snowball Witch
Ice Spirit Giant Snowball Witch
Giant Snowball
Giant Snowball Earthquake
Ice Spirit Giant Snowball
Giant Snowball Earthquake
Earthquake Ice Spirit Witch
Giant Snowball Witch
Valkyrie
Giant Snowball Earthquake
Giant Snowball
Ice Spirit Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch

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