My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Minion Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Mega Minion Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Ice Spirit Wizard Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mega Minion Wizard Balloon Lumberjack
Fireball
Mega Minion Wizard Balloon Lumberjack
Poison
Mega Minion Wizard Balloon
Lightning
Mega Minion Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Mega Minion Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Giant Snowball Mega Minion Lumberjack
Giant Snowball
Balloon Ice Spirit Mega Minion Lumberjack
Mega Minion
Ice Spirit Giant Snowball Balloon
Wizard
Balloon Lumberjack
Freeze
Balloon
Balloon
Ice Spirit Giant Snowball Freeze Lumberjack Mega Minion Wizard
Lumberjack
Balloon Ice Spirit Giant Snowball Wizard

Defense Synergies 0 18

Skeletons
Ice Spirit Giant Snowball Mega Minion Wizard Lumberjack
Ice Spirit
Skeletons Giant Snowball Mega Minion Wizard Lumberjack
Giant Snowball
Skeletons Ice Spirit Mega Minion Wizard Lumberjack
Mega Minion
Skeletons Ice Spirit Giant Snowball Wizard Freeze Lumberjack
Wizard
Skeletons Ice Spirit Giant Snowball Mega Minion Freeze Lumberjack
Freeze
Mega Minion Wizard Lumberjack
Balloon
Lumberjack
Skeletons Ice Spirit Giant Snowball Mega Minion Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Lumberjack Skeletons Ice Spirit Mega Minion
Lumberjack Skeletons Giant Snowball Mega Minion Freeze
Lumberjack Skeletons Mega Minion
Lumberjack
Freeze Skeletons Giant Snowball Mega Minion Lumberjack
Giant Snowball Mega Minion Ice Spirit Wizard Freeze
Skeletons Lumberjack
Skeletons Ice Spirit Giant Snowball Lumberjack
Skeletons Giant Snowball Mega Minion Wizard Freeze Lumberjack
Mega Minion Giant Snowball Wizard
Lumberjack Skeletons Ice Spirit Giant Snowball Wizard Freeze
Wizard Ice Spirit Giant Snowball Mega Minion Freeze Lumberjack
Lumberjack
Ice Spirit Giant Snowball Freeze Lumberjack
Wizard Skeletons Lumberjack
Ice Spirit Giant Snowball Mega Minion Wizard Lumberjack
Giant Snowball Wizard Freeze Ice Spirit Mega Minion Lumberjack
Lumberjack
Wizard Giant Snowball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Mega Minion Wizard Lumberjack
Lumberjack Skeletons Ice Spirit
Lumberjack
Skeletons Lumberjack
Wizard Skeletons Ice Spirit Giant Snowball Freeze
Skeletons Mega Minion Lumberjack
Lumberjack
Freeze Skeletons Ice Spirit Giant Snowball Mega Minion
Skeletons Mega Minion
Mega Minion Lumberjack
Giant Snowball
Skeletons Wizard Lumberjack
Wizard
Skeletons Ice Spirit Mega Minion Freeze Lumberjack
Giant Snowball Mega Minion Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball
Freeze
Wizard Giant Snowball
Wizard Ice Spirit Giant Snowball Mega Minion Freeze
Wizard
Ice Spirit Giant Snowball Wizard Freeze
Giant Snowball Wizard
Giant Snowball Lumberjack
Wizard
Giant Snowball Wizard
Giant Snowball
Freeze
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball Freeze
Giant Snowball Mega Minion Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Freeze Ice Spirit Wizard
Mega Minion
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Ice Spirit Giant Snowball Mega Minion Wizard Freeze
Giant Snowball Mega Minion
Giant Snowball Wizard
Ice Spirit Giant Snowball Freeze
Giant Snowball Wizard
Ice Spirit Freeze
Giant Snowball Mega Minion Wizard
Freeze
Mega Minion Wizard Lumberjack
Giant Snowball Wizard
Giant Snowball
Mega Minion
Ice Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze

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