My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Giant Snowball Firecracker Void Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Giant Snowball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Giant Snowball Firecracker Mini P.E.K.K.A
Giant Snowball
Hog Rider Ice Spirit Firecracker Mirror
Firecracker
Hog Rider Ice Spirit Giant Snowball Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Ice Spirit Firecracker Hog Rider Mirror
Hog Rider
Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A Mirror Void
Mirror
Giant Snowball Firecracker Mini P.E.K.K.A Hog Rider
Void
Hog Rider

Defense Synergies 2 11

Skeletons
Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Giant Snowball Firecracker
Giant Snowball
Mirror Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Skeletons Ice Spirit Giant Snowball Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Ice Spirit Skeletons Giant Snowball Firecracker Mirror
Hog Rider
Mirror
Giant Snowball Firecracker Mini P.E.K.K.A
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Mini P.E.K.K.A Skeletons Ice Spirit Firecracker
Mini P.E.K.K.A Skeletons Giant Snowball Void
Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A
Skeletons Giant Snowball Firecracker
Giant Snowball Ice Spirit Firecracker Void
Void
Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A
Skeletons Giant Snowball Firecracker
Giant Snowball Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit Giant Snowball
Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Giant Snowball Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A
Ice Spirit Giant Snowball Firecracker
Giant Snowball Ice Spirit Firecracker
Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Snowball Void
Void Giant Snowball Firecracker Mini P.E.K.K.A
Skeletons Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Ice Spirit Giant Snowball
Mini P.E.K.K.A Skeletons Void
Mini P.E.K.K.A
Void Skeletons Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Giant Snowball Void
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Giant Snowball
Void
Firecracker Void
Giant Snowball Firecracker
Firecracker Ice Spirit Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker
Void Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A Void
Firecracker Void
Void Giant Snowball Firecracker
Giant Snowball Firecracker Void
Firecracker Void
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Mini P.E.K.K.A
Void Giant Snowball Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker
Void
Giant Snowball Void
Void
Giant Snowball Void
Giant Snowball Firecracker Ice Spirit
Firecracker Void Giant Snowball
Void Giant Snowball
Void Firecracker
Giant Snowball Firecracker
Ice Spirit Giant Snowball Firecracker Void
Giant Snowball Mini P.E.K.K.A Void
Void Giant Snowball
Void Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Ice Spirit Void
Giant Snowball Firecracker
Void Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker
Void Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker
Firecracker Giant Snowball Void
Void Giant Snowball Firecracker

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