Deck 2.6


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Bad
Versatility Deck versatility Mediocre
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Archers Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Ice Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Hog Rider
Giant Snowball Skeletons Hog Rider
Zap Skeletons Inferno Tower
Barbarian Barrel Skeletons Ice Spirit Archers
The Log Skeletons Ice Spirit Archers
Earthquake Inferno Tower
Arrows Archers
Royal Delivery Skeletons Archers Hog Rider
Fireball Archers Inferno Tower
Poison Archers Inferno Tower
Lightning Inferno Tower
Rocket Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Ice Golem Earthquake

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Ice Spirit Ice Golem Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Ice Golem Archers Earthquake Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Giant Snowball Ice Golem

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Hog Rider Ice Spirit Ice Golem Archers Inferno Tower
Ice Spirit + Hog Rider Ice Golem Skeletons Archers Inferno Tower
Giant Snowball + Hog Rider Earthquake
Archers + Ice Golem Ice Spirit Skeletons Hog Rider
+ Archers Hog Rider Ice Spirit Skeletons Inferno Tower
+ Giant Snowball Hog Rider
+ Skeletons Ice Spirit Ice Golem Archers Giant Snowball Earthquake
+ Ice Spirit Skeletons Ice Golem

Counters   35 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Archers Inferno Tower Ice Spirit Ice Golem Giant Snowball
Giant Snowball Ice Spirit Archers Ice Golem Earthquake
Earthquake Ice Golem Inferno Tower Archers Hog Rider
Archers Ice Golem Giant Snowball Ice Spirit
Ice Golem Ice Spirit Archers Giant Snowball
Ice Golem
Inferno Tower Archers Ice Spirit Skeletons
Ice Golem Inferno Tower Ice Spirit Skeletons
Giant Snowball
Archers Skeletons Giant Snowball Ice Spirit Ice Golem
Archers Skeletons Ice Golem
Ice Spirit Skeletons Inferno Tower Archers Ice Golem
Ice Golem Skeletons Ice Spirit
Inferno Tower Ice Spirit Skeletons
Ice Golem Inferno Tower
Inferno Tower Ice Spirit Skeletons Giant Snowball
Earthquake Ice Golem Skeletons Archers Ice Spirit Hog Rider
Archers Ice Spirit
Giant Snowball
Inferno Tower
Earthquake
Inferno Tower Skeletons Archers
Earthquake Hog Rider Ice Golem
Ice Golem Inferno Tower
Inferno Tower Ice Spirit Giant Snowball
Earthquake
Earthquake
Ice Golem
Archers Earthquake Inferno Tower Giant Snowball
Giant Snowball Ice Golem Earthquake Archers Skeletons Ice Spirit
Earthquake Skeletons Giant Snowball Archers
Archers Skeletons Ice Spirit Giant Snowball Ice Golem
Ice Golem Giant Snowball Archers
Inferno Tower Ice Spirit Ice Golem Archers
Skeletons
Ice Golem Ice Spirit Inferno Tower
Skeletons Ice Spirit Ice Golem Inferno Tower
Ice Golem Ice Spirit
Inferno Tower Archers Ice Spirit Giant Snowball
Inferno Tower Ice Golem
Ice Golem Inferno Tower
Archers
Ice Golem Inferno Tower Ice Spirit
Ice Golem Archers Inferno Tower Skeletons
Earthquake Hog Rider Inferno Tower Ice Golem
Inferno Tower
Ice Golem Inferno Tower Skeletons
Inferno Tower
Ice Spirit Ice Golem Archers Skeletons
Earthquake Giant Snowball Archers Skeletons Ice Golem
Ice Golem Skeletons Inferno Tower
Skeletons Ice Spirit
Archers Skeletons Inferno Tower Ice Golem
Ice Golem Ice Spirit
Ice Spirit Giant Snowball Ice Golem Archers
Ice Spirit Ice Golem Archers Skeletons Giant Snowball
Ice Golem Archers Inferno Tower Ice Spirit
Ice Spirit Ice Golem Archers
Inferno Tower Giant Snowball
Archers Ice Golem Giant Snowball
Ice Spirit Skeletons Ice Golem Inferno Tower
Inferno Tower Archers Ice Golem
Inferno Tower Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Giant Snowball Ice Spirit Archers Earthquake Ice Golem
Archers Skeletons Earthquake Ice Golem Ice Spirit
Skeletons Earthquake Ice Spirit Giant Snowball Ice Golem Archers
Ice Golem Giant Snowball Archers Earthquake
Ice Golem Giant Snowball Archers Ice Spirit
Giant Snowball Ice Golem Ice Spirit Archers Skeletons
Giant Snowball Ice Golem Ice Spirit Archers
Ice Golem Inferno Tower Archers Skeletons Ice Spirit
Archers Ice Golem Ice Spirit Giant Snowball
Ice Golem Giant Snowball
Earthquake Ice Golem
Ice Golem Earthquake
Ice Spirit Giant Snowball
Archers Skeletons
Earthquake Ice Golem Archers
Earthquake
Earthquake Ice Golem Ice Spirit
Ice Golem Skeletons
Ice Spirit
Ice Golem
Ice Spirit Archers