My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Furnace Witch
Zap
Skeletons Furnace Witch
Barbarian Barrel
Skeletons Ice Spirit Heal Spirit Furnace Wizard Witch
The Log
Skeletons Ice Spirit Heal Spirit Furnace Witch
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Ice Spirit Heal Spirit Furnace Witch
Royal Delivery
Skeletons Ice Spirit Heal Spirit Wizard Witch
Fireball
Furnace Wizard Witch
Poison
Furnace Wizard Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Heal Spirit Barbarian Barrel Rage Furnace Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Ice Spirit Heal Spirit Barbarian Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Furnace Barbarian Barrel Witch
Heal Spirit
Wizard Witch
Furnace
Ice Spirit Barbarian Barrel
Wizard
Heal Spirit Rage
Barbarian Barrel
Ice Spirit Furnace
Rage
Witch Wizard
Witch
Rage Ice Spirit Heal Spirit

Defense Synergies 0 12

Skeletons
Ice Spirit Furnace Wizard Barbarian Barrel Witch
Ice Spirit
Skeletons Furnace Wizard Barbarian Barrel Witch
Heal Spirit
Furnace
Skeletons Ice Spirit Barbarian Barrel
Wizard
Skeletons Ice Spirit Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Furnace Wizard Witch
Rage
Witch
Skeletons Ice Spirit Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeletons Ice Spirit Furnace Witch
Furnace Witch Skeletons
Witch Skeletons Furnace
Barbarian Barrel
Barbarian Barrel Skeletons Furnace
Furnace Ice Spirit Wizard Witch
Barbarian Barrel
Witch Skeletons Furnace
Skeletons Ice Spirit Barbarian Barrel
Witch Skeletons Furnace Wizard Barbarian Barrel
Furnace Wizard Witch
Furnace Skeletons Ice Spirit Wizard Witch
Wizard Ice Spirit Furnace Barbarian Barrel Witch
Furnace
Ice Spirit Furnace
Wizard Skeletons Furnace Witch
Ice Spirit Furnace Wizard Barbarian Barrel Witch
Furnace Wizard Barbarian Barrel Witch Ice Spirit
Wizard Furnace Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Barbarian Barrel Witch
Wizard Barbarian Barrel
Skeletons Ice Spirit Furnace Witch
Barbarian Barrel
Skeletons Witch
Furnace Wizard Skeletons Ice Spirit Witch
Skeletons Furnace Witch
Skeletons Ice Spirit Barbarian Barrel Witch
Witch Skeletons
Witch
Skeletons Wizard Witch
Wizard Furnace Witch
Witch Skeletons Ice Spirit Furnace Barbarian Barrel
Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Furnace Barbarian Barrel
Wizard Ice Spirit Furnace Witch
Furnace Wizard Witch
Ice Spirit Wizard Barbarian Barrel
Wizard
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Barbarian Barrel
Furnace Barbarian Barrel
Furnace Wizard Barbarian Barrel Witch
Furnace Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard
Barbarian Barrel
Ice Spirit Furnace Wizard Barbarian Barrel Witch
Witch
Wizard Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Furnace Wizard Witch
Ice Spirit Wizard Witch
Wizard
Ice Spirit
Wizard
Ice Spirit Barbarian Barrel Witch
Wizard Witch
Barbarian Barrel
Wizard
Wizard
Ice Spirit Witch
Witch
Barbarian Barrel Witch

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