My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Flying Machine Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Miner
Giant Snowball
Skeletons Flying Machine Miner
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Giant Skeleton Electro Wizard
The Log
Skeletons Ice Spirit Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Flying Machine
Royal Delivery
Skeletons Ice Spirit Flying Machine Giant Skeleton Miner Electro Wizard
Fireball
Flying Machine Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Miner Fireball Flying Machine Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Miner

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Giant Skeleton Miner
Fireball
The Log Miner Electro Wizard
Flying Machine
Giant Skeleton
Giant Skeleton
Ice Spirit Flying Machine The Log Miner Electro Wizard
The Log
Fireball Giant Skeleton Miner
Miner
Ice Spirit Fireball Giant Skeleton The Log Electro Wizard
Electro Wizard
Fireball Giant Skeleton Miner

Defense Synergies 1 20

Skeletons
Ice Spirit Flying Machine Giant Skeleton The Log Electro Wizard
Ice Spirit
Skeletons Fireball Flying Machine Giant Skeleton The Log Miner Electro Wizard
Fireball
The Log Ice Spirit Miner Electro Wizard
Flying Machine
Skeletons Ice Spirit Giant Skeleton The Log Electro Wizard
Giant Skeleton
Skeletons Ice Spirit Flying Machine The Log Electro Wizard
The Log
Fireball Skeletons Ice Spirit Flying Machine Giant Skeleton Miner Electro Wizard
Miner
Ice Spirit Fireball The Log
Electro Wizard
Skeletons Ice Spirit Fireball Flying Machine Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine The Log Electro Wizard
Skeletons Ice Spirit Flying Machine The Log Electro Wizard
Skeletons Giant Skeleton Electro Wizard
Skeletons Electro Wizard
Fireball Giant Skeleton The Log
Fireball The Log Skeletons Flying Machine Electro Wizard
Electro Wizard Ice Spirit Fireball Flying Machine
Fireball Flying Machine Giant Skeleton The Log Electro Wizard
Skeletons
Skeletons Ice Spirit Giant Skeleton Miner Electro Wizard
Electro Wizard Skeletons Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine Electro Wizard
Skeletons Ice Spirit Fireball Flying Machine Giant Skeleton The Log Electro Wizard
Fireball Ice Spirit The Log Electro Wizard
Electro Wizard
Ice Spirit Fireball The Log Electro Wizard
Skeletons Fireball Electro Wizard
Ice Spirit Fireball Flying Machine The Log Electro Wizard
The Log Ice Spirit Fireball Flying Machine Giant Skeleton Electro Wizard
Electro Wizard
Fireball Flying Machine Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Flying Machine The Log Miner
Giant Skeleton Skeletons Ice Spirit The Log Electro Wizard
Giant Skeleton Fireball The Log Electro Wizard
Giant Skeleton Skeletons
Fireball Skeletons Ice Spirit Flying Machine Electro Wizard
Skeletons Fireball Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Skeletons Ice Spirit Fireball Flying Machine The Log
Skeletons
Flying Machine Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Skeletons Fireball
Fireball Flying Machine
Electro Wizard Skeletons Ice Spirit Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton The Log
Fireball Flying Machine The Log Miner Electro Wizard
Fireball Flying Machine Giant Skeleton The Log Miner
Fireball Flying Machine Giant Skeleton The Log
Fireball The Log
Fireball Ice Spirit Flying Machine
Flying Machine The Log
Fireball The Log Ice Spirit Flying Machine
Fireball The Log Miner Flying Machine
Fireball Electro Wizard
Miner Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine
Flying Machine Fireball The Log Miner
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine The Log Miner
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Ice Spirit Fireball
Fireball The Log Miner Flying Machine Electro Wizard
Fireball Flying Machine The Log Miner
Fireball Miner The Log
Fireball Flying Machine Electro Wizard
Electro Wizard Ice Spirit Fireball Flying Machine
Fireball
Fireball The Log Miner
Ice Spirit Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Ice Spirit Fireball Flying Machine
Fireball Flying Machine Electro Wizard
The Log Fireball
Fireball Miner Flying Machine Electro Wizard
The Log Fireball Flying Machine
Fireball Giant Skeleton
Flying Machine
Ice Spirit Fireball Flying Machine Giant Skeleton The Log Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Giant Skeleton The Log Miner Electro Wizard

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