My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Musketeer
Zap
Skeletons Fire Spirit Mortar
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Knight Mortar Musketeer
The Log
Skeletons Fire Spirit Ice Spirit Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Knight Musketeer
Fireball
Mortar Musketeer
Poison
Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit The Log Knight Mortar Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Mortar
Ice Spirit
Knight Mortar Musketeer
Knight
Ice Spirit Mortar Musketeer Fire Spirit Fireball The Log
Mortar
Knight Fire Spirit Ice Spirit Fireball Musketeer The Log
Fireball
Knight Mortar The Log
Musketeer
Knight Ice Spirit Mortar The Log
The Log
Knight Mortar Fireball Musketeer

Defense Synergies 6 18

Skeletons
Musketeer Fire Spirit Ice Spirit Knight Mortar The Log
Fire Spirit
Knight Skeletons Ice Spirit The Log
Ice Spirit
Musketeer Skeletons Fire Spirit Knight Mortar Fireball The Log
Knight
Fire Spirit Musketeer Skeletons Ice Spirit Mortar Fireball The Log
Mortar
Skeletons Ice Spirit Knight Fireball Musketeer The Log
Fireball
The Log Ice Spirit Knight Mortar Musketeer
Musketeer
Skeletons Ice Spirit Knight The Log Mortar Fireball
The Log
Fireball Musketeer Skeletons Fire Spirit Ice Spirit Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Musketeer The Log
Skeletons Ice Spirit Knight Mortar Musketeer The Log
Mortar Skeletons Fire Spirit Knight Musketeer
Skeletons Knight Mortar Musketeer
Fireball The Log
Fireball The Log Skeletons Fire Spirit Musketeer
Musketeer Fire Spirit Ice Spirit Mortar Fireball
Fireball Musketeer The Log
Skeletons Mortar Musketeer
Knight Skeletons Fire Spirit Ice Spirit Musketeer
Skeletons Knight Fireball Musketeer The Log
Musketeer Fireball
Mortar Skeletons Fire Spirit Ice Spirit Knight Fireball Musketeer The Log
Fire Spirit Fireball Ice Spirit Mortar The Log
Knight Mortar
Ice Spirit Mortar Fireball The Log
Skeletons Knight Mortar Fireball Musketeer
Fire Spirit Ice Spirit Mortar Fireball Knight Musketeer The Log
Mortar The Log Fire Spirit Ice Spirit Knight Fireball Musketeer
Mortar Musketeer
Fire Spirit Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Mortar Musketeer The Log
Skeletons Ice Spirit Knight Musketeer The Log
Knight Fireball Musketeer The Log
Skeletons Knight Musketeer
Fire Spirit Fireball Skeletons Ice Spirit Musketeer
Skeletons Knight Fireball Musketeer
Knight
Skeletons Ice Spirit Knight Mortar Fireball The Log
Skeletons Musketeer
Knight Musketeer
Fireball The Log
Skeletons Knight Fireball
Fireball Musketeer
Skeletons Ice Spirit Knight Mortar Fireball Musketeer The Log
Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Musketeer The Log
Mortar Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball Fire Spirit Mortar The Log
Fireball Fire Spirit Ice Spirit Musketeer
Fire Spirit Mortar Musketeer The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log Mortar
Fire Spirit Fireball Musketeer
Knight Mortar Fireball Musketeer The Log
Fireball Fire Spirit Musketeer
Fire Spirit Knight Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball
Fire Spirit Mortar Fireball Musketeer The Log
Fire Spirit Mortar Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Mortar Fireball Musketeer The Log
The Log Fire Spirit Ice Spirit Mortar Fireball
Mortar Fireball The Log Musketeer
Fireball Mortar Musketeer The Log
Fireball Mortar Musketeer The Log
Fire Spirit Fireball Musketeer
Ice Spirit Fireball Musketeer
Fireball
Mortar Fireball Musketeer The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Knight Musketeer
The Log Mortar Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer The Log
Fireball Musketeer
Mortar Fireball Musketeer The Log

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