My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Fire Spirit Archers
Zap
Skeletons Fire Spirit Archers X-Bow
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Archers Tesla X-Bow
The Log
Skeletons Fire Spirit Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Fire Spirit Ice Spirit Archers
Royal Delivery
Skeletons Fire Spirit Ice Spirit Archers
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Ice Golem The Log Archers Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Ice Golem

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem X-Bow
Ice Spirit
Archers X-Bow
Archers
Ice Golem Ice Spirit X-Bow
Tesla
Ice Golem
Archers X-Bow Fire Spirit
X-Bow
Ice Golem The Log Fire Spirit Ice Spirit Archers
The Log
X-Bow

Defense Synergies 9 16

Skeletons
Tesla X-Bow Fire Spirit Ice Spirit Archers Ice Golem The Log
Fire Spirit
Skeletons Ice Spirit Ice Golem The Log
Ice Spirit
X-Bow Skeletons Fire Spirit Archers Tesla Ice Golem The Log
Archers
Ice Golem Skeletons Ice Spirit Tesla X-Bow The Log
Tesla
Skeletons Ice Golem X-Bow The Log Ice Spirit Archers
Ice Golem
Archers Tesla X-Bow Skeletons Fire Spirit Ice Spirit The Log
X-Bow
Skeletons Ice Spirit Tesla Ice Golem The Log Archers
The Log
Tesla X-Bow Skeletons Fire Spirit Ice Spirit Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem X-Bow The Log
Skeletons Ice Spirit Tesla X-Bow The Log
Tesla Skeletons Fire Spirit Archers
Tesla Skeletons
X-Bow The Log
The Log Skeletons Fire Spirit Archers Tesla X-Bow
Tesla Fire Spirit Ice Spirit Archers X-Bow
Tesla Ice Golem X-Bow The Log
Tesla Skeletons X-Bow
Skeletons Fire Spirit Ice Spirit Archers Tesla Ice Golem
Archers Skeletons Tesla Ice Golem X-Bow The Log
Tesla Archers
Tesla Skeletons Fire Spirit Ice Spirit X-Bow The Log
Fire Spirit Ice Spirit Tesla X-Bow The Log
Tesla X-Bow
Ice Spirit Tesla X-Bow The Log
Tesla Skeletons X-Bow
Fire Spirit Ice Spirit Tesla Archers X-Bow The Log
The Log Fire Spirit Ice Spirit Archers Tesla Ice Golem
Tesla
Fire Spirit Archers Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Ice Golem X-Bow
Archers Tesla Ice Golem X-Bow The Log
Skeletons Ice Spirit Ice Golem The Log
Tesla Ice Golem X-Bow The Log
Skeletons Tesla
Fire Spirit Skeletons Ice Spirit Archers Tesla Ice Golem
Skeletons Archers Tesla Ice Golem
Tesla
Skeletons Ice Spirit Ice Golem X-Bow The Log
Skeletons Tesla
Tesla
The Log
Skeletons Tesla Ice Golem
Archers Tesla
Tesla Skeletons Ice Spirit Archers Ice Golem X-Bow The Log
Archers Tesla Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Ice Golem
Fire Spirit Archers The Log
X-Bow The Log Fire Spirit Ice Spirit Ice Golem
The Log X-Bow
Fire Spirit X-Bow
X-Bow The Log
Fire Spirit Archers
Fire Spirit Ice Golem The Log
X-Bow
Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit Archers X-Bow The Log
Fire Spirit X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Ice Golem The Log Fire Spirit Ice Spirit
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit Archers Ice Golem X-Bow
Ice Spirit
X-Bow The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Archers X-Bow
Fire Spirit Archers
The Log
The Log Ice Golem
Ice Spirit The Log
X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: