My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Mega Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Lava Hound
Giant Snowball
Skeletons Bomber Witch Lava Hound
Zap
Skeletons Bomber Witch Lava Hound
Barbarian Barrel
Skeletons Ice Spirit Bomber Witch
The Log
Skeletons Ice Spirit Bomber Witch
Earthquake
Skeletons Bomber Witch
Arrows
Skeletons Ice Spirit Bomber Witch Lava Hound
Royal Delivery
Skeletons Ice Spirit Bomber Witch Lava Hound
Fireball
Bomber Witch Lava Hound
Poison
Bomber Witch Lava Hound
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Barbarian Barrel Rage Witch Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Barbarian Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Barbarian Barrel Witch Mega Knight
Bomber
Ice Spirit Barbarian Barrel Mega Knight
Barbarian Barrel
Ice Spirit Bomber Mega Knight Lava Hound
Rage
Witch
Witch
Rage Ice Spirit Mega Knight Lava Hound
Mega Knight
Ice Spirit Bomber Barbarian Barrel Witch
Lava Hound
Barbarian Barrel Witch

Defense Synergies 0 12

Skeletons
Ice Spirit Bomber Barbarian Barrel Witch
Ice Spirit
Skeletons Bomber Barbarian Barrel Witch Mega Knight
Bomber
Skeletons Ice Spirit Barbarian Barrel
Barbarian Barrel
Skeletons Ice Spirit Bomber Witch Mega Knight
Rage
Witch
Skeletons Ice Spirit Barbarian Barrel Mega Knight
Mega Knight
Ice Spirit Barbarian Barrel Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel
Skeletons Ice Spirit Bomber Witch Mega Knight
Witch Mega Knight Skeletons Bomber
Witch Skeletons Bomber Mega Knight
Bomber Barbarian Barrel Mega Knight
Barbarian Barrel Skeletons Bomber Mega Knight
Ice Spirit Witch
Barbarian Barrel Mega Knight
Witch Skeletons
Skeletons Ice Spirit Bomber Barbarian Barrel Mega Knight
Witch Skeletons Bomber Barbarian Barrel Mega Knight
Witch
Mega Knight Skeletons Ice Spirit Bomber Witch
Bomber Mega Knight Ice Spirit Barbarian Barrel Witch
Mega Knight
Ice Spirit Mega Knight
Mega Knight Skeletons Bomber Witch
Ice Spirit Mega Knight Bomber Barbarian Barrel Witch
Barbarian Barrel Witch Ice Spirit Bomber Mega Knight
Bomber Mega Knight Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel Witch
Bomber Barbarian Barrel Mega Knight
Mega Knight Skeletons Ice Spirit Witch
Mega Knight Barbarian Barrel
Skeletons Witch Mega Knight
Skeletons Ice Spirit Witch
Skeletons Witch
Mega Knight
Mega Knight Skeletons Ice Spirit Barbarian Barrel Witch
Witch Skeletons
Mega Knight Witch
Mega Knight
Mega Knight Skeletons Witch
Bomber Witch Mega Knight
Witch Skeletons Ice Spirit Bomber Barbarian Barrel
Mega Knight Bomber Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Barbarian Barrel Mega Knight
Ice Spirit Witch
Bomber Witch
Ice Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Barbarian Barrel Witch
Barbarian Barrel Mega Knight
Barbarian Barrel
Bomber
Bomber Barbarian Barrel Mega Knight
Bomber Barbarian Barrel Witch Mega Knight
Mega Knight
Barbarian Barrel
Ice Spirit Bomber Barbarian Barrel Witch Mega Knight
Witch
Barbarian Barrel Witch
Witch Mega Knight
Barbarian Barrel
Witch
Ice Spirit Witch
Bomber Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Barbarian Barrel Witch
Witch
Barbarian Barrel
Mega Knight
Bomber
Mega Knight
Ice Spirit Witch
Witch
Barbarian Barrel Witch Mega Knight

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