My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Musketeer Hog Rider
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Ice Spirit Mortar Musketeer Valkyrie
The Log
Skeletons Ice Spirit Musketeer Hog Rider
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Musketeer Valkyrie Hog Rider
Fireball
Mortar Musketeer Hog Rider
Poison
Bats Mortar Musketeer
Lightning
Mortar Musketeer Valkyrie
Rocket
Mortar Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Giant Snowball Mortar Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Giant Snowball

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider Bats Giant Snowball Mortar Musketeer
Bats
Valkyrie Hog Rider Ice Spirit Mortar
Giant Snowball
Hog Rider Ice Spirit Mortar Musketeer Valkyrie
Mortar
Ice Spirit Bats Giant Snowball Musketeer Hog Rider
Musketeer
Valkyrie Hog Rider Ice Spirit Giant Snowball Mortar
Valkyrie
Ice Spirit Bats Musketeer Hog Rider Giant Snowball
Hog Rider
Ice Spirit Bats Giant Snowball Musketeer Valkyrie Mortar

Defense Synergies 3 17

Skeletons
Musketeer Ice Spirit Bats Giant Snowball Mortar
Ice Spirit
Musketeer Skeletons Bats Giant Snowball Mortar Valkyrie
Bats
Skeletons Ice Spirit Giant Snowball Mortar Musketeer Valkyrie
Giant Snowball
Skeletons Ice Spirit Bats Mortar Musketeer Valkyrie
Mortar
Skeletons Ice Spirit Bats Giant Snowball Musketeer Valkyrie
Musketeer
Skeletons Ice Spirit Valkyrie Bats Giant Snowball Mortar
Valkyrie
Musketeer Ice Spirit Bats Giant Snowball Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Valkyrie
Skeletons Ice Spirit Bats Mortar Musketeer Valkyrie
Mortar Skeletons Bats Giant Snowball Musketeer Valkyrie
Skeletons Bats Mortar Musketeer Valkyrie
Valkyrie
Skeletons Bats Giant Snowball Musketeer Valkyrie
Bats Giant Snowball Musketeer Ice Spirit Mortar
Musketeer Valkyrie
Skeletons Mortar Musketeer
Skeletons Ice Spirit Giant Snowball Musketeer Valkyrie
Bats Valkyrie Skeletons Giant Snowball Musketeer
Musketeer Bats Giant Snowball
Mortar Skeletons Ice Spirit Bats Giant Snowball Musketeer Valkyrie
Valkyrie Ice Spirit Bats Giant Snowball Mortar
Mortar
Ice Spirit Giant Snowball Mortar
Skeletons Bats Mortar Musketeer Valkyrie
Ice Spirit Mortar Bats Giant Snowball Musketeer Valkyrie
Giant Snowball Mortar Valkyrie Ice Spirit Bats Musketeer
Mortar Musketeer
Valkyrie Bats Giant Snowball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball
Giant Snowball Mortar Musketeer Valkyrie
Skeletons Ice Spirit Bats Musketeer Valkyrie
Valkyrie Bats Musketeer
Skeletons Musketeer Valkyrie
Skeletons Ice Spirit Bats Giant Snowball Musketeer
Skeletons Bats Musketeer Valkyrie
Valkyrie
Skeletons Ice Spirit Bats Giant Snowball Mortar Valkyrie
Skeletons Musketeer
Bats Musketeer Valkyrie
Giant Snowball Valkyrie
Skeletons Valkyrie
Musketeer Valkyrie
Skeletons Ice Spirit Bats Mortar Musketeer Valkyrie
Bats Valkyrie Giant Snowball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Valkyrie
Mortar Giant Snowball Musketeer
Musketeer Valkyrie
Giant Snowball Mortar Valkyrie
Ice Spirit Bats Giant Snowball Musketeer
Mortar Musketeer
Ice Spirit Giant Snowball
Giant Snowball Mortar
Bats Giant Snowball Musketeer
Mortar Musketeer Valkyrie
Giant Snowball Musketeer
Giant Snowball Mortar Musketeer
Mortar Musketeer
Giant Snowball Mortar Musketeer
Giant Snowball Mortar Musketeer
Mortar Musketeer
Giant Snowball Mortar
Bats
Giant Snowball Mortar Musketeer
Giant Snowball Mortar Valkyrie
Musketeer
Giant Snowball
Musketeer
Giant Snowball Mortar Musketeer
Giant Snowball Ice Spirit Mortar Valkyrie
Mortar Giant Snowball Musketeer
Giant Snowball Mortar Musketeer
Mortar Musketeer
Bats Giant Snowball Musketeer
Ice Spirit Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Mortar Musketeer
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Bats Musketeer
Giant Snowball Musketeer
Musketeer Valkyrie
Giant Snowball Mortar Musketeer
Giant Snowball
Musketeer
Ice Spirit Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Mortar Musketeer

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