My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon Inferno Dragon
Giant Snowball
Skeletons Bats Balloon Inferno Dragon Lumberjack
Zap
Skeletons Bats Balloon Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Knight Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Knight Balloon Inferno Dragon Lumberjack
Fireball
Balloon Inferno Dragon Lumberjack
Poison
Bats Balloon
Lightning
Knight Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Knight Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Balloon Bats Inferno Dragon Lumberjack Mega Knight
Bats
Knight Balloon Mega Knight Ice Spirit Inferno Dragon Lumberjack
Knight
Ice Spirit Bats Balloon Lumberjack
Balloon
Ice Spirit Bats Knight Lumberjack Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Bats
Lumberjack
Balloon Ice Spirit Bats Knight Mega Knight
Mega Knight
Bats Inferno Dragon Ice Spirit Balloon Lumberjack

Defense Synergies 1 15

Skeletons
Ice Spirit Bats Knight Inferno Dragon Lumberjack
Ice Spirit
Skeletons Bats Knight Inferno Dragon Lumberjack Mega Knight
Bats
Knight Skeletons Ice Spirit Inferno Dragon Lumberjack Mega Knight
Knight
Bats Skeletons Ice Spirit Lumberjack
Balloon
Inferno Dragon
Skeletons Ice Spirit Bats Mega Knight
Lumberjack
Skeletons Ice Spirit Bats Knight
Mega Knight
Ice Spirit Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Lumberjack Skeletons Ice Spirit Bats Knight Mega Knight
Lumberjack Mega Knight Skeletons Bats Knight Inferno Dragon
Inferno Dragon Lumberjack Skeletons Bats Knight Mega Knight
Lumberjack Mega Knight
Skeletons Bats Lumberjack Mega Knight
Bats Inferno Dragon Ice Spirit
Mega Knight
Inferno Dragon Skeletons Lumberjack
Knight Skeletons Ice Spirit Lumberjack Mega Knight
Bats Skeletons Knight Lumberjack Mega Knight
Inferno Dragon Bats
Lumberjack Mega Knight Skeletons Ice Spirit Bats Knight
Mega Knight Ice Spirit Bats Lumberjack
Inferno Dragon Knight Lumberjack Mega Knight
Ice Spirit Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeletons Bats Knight Lumberjack
Ice Spirit Mega Knight Bats Knight Lumberjack
Ice Spirit Bats Knight Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Bats Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Skeletons
Knight Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Ice Spirit Bats Knight
Lumberjack Mega Knight Bats Knight
Skeletons Knight Inferno Dragon Lumberjack Mega Knight
Skeletons Ice Spirit Bats
Skeletons Bats Knight Lumberjack
Mega Knight Knight Inferno Dragon Lumberjack
Mega Knight Skeletons Ice Spirit Bats Knight Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Lumberjack
Mega Knight
Mega Knight Skeletons Knight Lumberjack
Mega Knight
Skeletons Ice Spirit Bats Knight Inferno Dragon Lumberjack
Bats Mega Knight Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Mega Knight
Ice Spirit Bats
Ice Spirit
Bats Lumberjack
Knight
Knight
Mega Knight
Bats
Mega Knight
Mega Knight
Mega Knight
Ice Spirit Mega Knight
Inferno Dragon
Mega Knight
Bats
Ice Spirit Bats
Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Bats
Knight Lumberjack Mega Knight
Mega Knight
Ice Spirit Bats
Bats
Mega Knight

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