My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Musketeer Hunter Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Miner Bandit
Giant Snowball
Skeletons Musketeer Miner
Zap
Skeletons Prince Bandit
Barbarian Barrel
Skeletons Musketeer Hunter Bandit
The Log
Skeletons Musketeer Hunter Prince Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hunter Prince Miner Bandit
Fireball
Musketeer Hunter Bandit
Poison
Musketeer Hunter
Lightning
Ice Golem Musketeer Hunter Prince Bandit
Rocket
Musketeer Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Miner Bandit Musketeer Poison Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Miner Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Musketeer Prince Hunter Miner
Musketeer
Ice Golem Prince Miner Bandit
Poison
Miner Prince
Hunter
Ice Golem Prince Bandit
Prince
Ice Golem Musketeer Poison Hunter Miner
Miner
Poison Ice Golem Musketeer Prince Bandit
Bandit
Musketeer Hunter Miner

Defense Synergies 2 12

Skeletons
Musketeer Ice Golem Poison Hunter Prince Bandit
Ice Golem
Musketeer Skeletons Poison Hunter Bandit
Musketeer
Skeletons Ice Golem Miner Bandit
Poison
Skeletons Ice Golem
Hunter
Skeletons Ice Golem Prince Bandit
Prince
Skeletons Hunter
Miner
Musketeer
Bandit
Skeletons Ice Golem Musketeer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Musketeer
Hunter Skeletons Musketeer Prince Bandit
Hunter Prince Skeletons Musketeer Bandit
Hunter Prince Skeletons Musketeer Bandit
Poison Prince
Skeletons Musketeer Hunter Bandit
Musketeer Hunter Poison
Ice Golem Musketeer Poison Bandit
Hunter Skeletons Musketeer Prince
Skeletons Ice Golem Musketeer Hunter Prince Miner Bandit
Poison Skeletons Ice Golem Musketeer Hunter Bandit
Musketeer Hunter Poison
Hunter Prince Skeletons Musketeer Bandit
Poison Hunter Prince
Hunter Prince Bandit
Hunter Prince Bandit
Skeletons Musketeer Poison Hunter Prince
Musketeer Hunter Prince Bandit
Poison Hunter Ice Golem Musketeer Bandit
Musketeer Hunter Prince
Musketeer Poison Hunter Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Prince Bandit
Poison Bandit Ice Golem Musketeer Hunter Prince Miner
Bandit Skeletons Ice Golem Musketeer Hunter Prince
Hunter Prince Ice Golem Musketeer Bandit
Skeletons Musketeer Hunter Prince Bandit
Poison Skeletons Ice Golem Musketeer Hunter
Prince Skeletons Ice Golem Musketeer Hunter Bandit
Hunter Prince
Skeletons Ice Golem Poison Prince Bandit
Skeletons Musketeer
Musketeer Hunter Prince
Poison Prince
Prince Skeletons Ice Golem Hunter Bandit
Musketeer
Skeletons Ice Golem Musketeer Poison Hunter Prince
Poison Ice Golem Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Musketeer Bandit
Poison Musketeer Miner Bandit
Poison Miner Bandit
Ice Golem Musketeer Poison Prince
Poison
Poison Ice Golem Musketeer Hunter
Musketeer Poison
Poison Ice Golem Hunter
Poison Miner Bandit
Musketeer Poison Prince
Poison Miner Musketeer Prince Bandit
Poison Musketeer
Poison Ice Golem Musketeer Hunter Miner Bandit
Musketeer Poison Bandit
Ice Golem Musketeer Poison Prince
Musketeer Poison Hunter Bandit
Musketeer Poison Bandit
Poison
Musketeer Poison Hunter Prince Bandit
Poison Miner
Musketeer Poison Prince
Poison
Musketeer Prince
Musketeer Poison
Ice Golem Poison Hunter
Poison Miner Musketeer Hunter Bandit
Musketeer Poison Prince Miner Bandit
Poison Miner Musketeer Bandit
Poison Ice Golem Musketeer Hunter
Musketeer Poison
Poison Musketeer Hunter Miner Bandit
Poison
Prince
Poison
Musketeer Prince Bandit
Poison Musketeer Hunter
Poison Miner Musketeer Hunter Prince
Ice Golem Musketeer Poison
Poison
Musketeer Prince
Musketeer Poison
Musketeer Poison
Poison Musketeer Prince Miner Bandit

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