Deck 3.3


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Mediocre
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion Ice Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rocket X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Ice Golem

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons
Giant Snowball Skeletons
Zap Skeletons X-Bow
Barbarian Barrel Skeletons
The Log Skeletons
Earthquake X-Bow
Arrows
Royal Delivery Skeletons
Fireball Mega Minion X-Bow
Poison X-Bow
Lightning X-Bow
Rocket X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Tornado The Log Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeletons Ice Golem Mega Minion Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Mega Minion Tornado Ice Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Mega Minion

Synergies   6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons + Mega Minion X-Bow Ice Golem Tornado
Ice Golem + Mega Minion X-Bow Skeletons Tornado
Mega Minion + Skeletons Ice Golem Tornado X-Bow
Rocket + Tornado X-Bow
+ Mega Minion Rocket Ice Wizard Ice Golem Skeletons
+ Ice Golem Mega Minion Skeletons The Log Rocket Ice Wizard
+ X-Bow
+ Tornado X-Bow

Counters   53 86

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Wizard The Log Mega Minion Tornado Ice Golem Rocket
Tornado The Log Ice Wizard Ice Golem
The Log
Mega Minion Ice Golem Ice Wizard Rocket
Mega Minion Ice Wizard Ice Golem Tornado The Log Rocket
Ice Wizard Mega Minion Ice Golem Rocket Tornado
Ice Golem Rocket Mega Minion The Log
Ice Wizard Skeletons Mega Minion The Log
Tornado Rocket Ice Golem The Log Mega Minion Ice Wizard Skeletons
The Log
Mega Minion Tornado Ice Golem Ice Wizard Skeletons
The Log Mega Minion X-Bow Tornado Ice Wizard Ice Golem Skeletons
Mega Minion Ice Wizard Tornado Skeletons Ice Golem
The Log Mega Minion Skeletons Ice Golem Tornado Rocket
Rocket Tornado The Log Skeletons Mega Minion Ice Wizard
Mega Minion Ice Wizard Ice Golem
Mega Minion The Log Ice Wizard Skeletons Tornado
Ice Golem Rocket Skeletons The Log Ice Wizard
Mega Minion Ice Wizard Tornado Rocket
Tornado The Log Ice Wizard
Mega Minion
Rocket
Mega Minion Tornado Ice Wizard Skeletons
Ice Wizard Ice Golem The Log Mega Minion X-Bow Rocket
Mega Minion Ice Wizard Rocket The Log Tornado Ice Golem
Tornado Mega Minion The Log
Rocket
Rocket Mega Minion Ice Wizard X-Bow The Log
Rocket Tornado X-Bow Ice Golem
The Log Tornado Ice Wizard
The Log Ice Wizard Ice Golem Tornado Skeletons
The Log Tornado X-Bow Skeletons Mega Minion
Tornado X-Bow Mega Minion Ice Wizard Skeletons The Log Ice Golem
Tornado Ice Golem Ice Wizard The Log
Mega Minion Tornado Ice Golem Ice Wizard
Rocket Skeletons
Ice Golem Ice Wizard The Log Tornado Mega Minion
Ice Wizard Skeletons Mega Minion Ice Golem Rocket The Log
The Log Rocket Ice Golem Ice Wizard Mega Minion Tornado
Rocket Mega Minion Tornado Ice Wizard X-Bow
Mega Minion Rocket Ice Golem Ice Wizard
Ice Golem Mega Minion Rocket The Log
Rocket Mega Minion Ice Wizard
Mega Minion Ice Golem Rocket Ice Wizard
Ice Golem Skeletons Mega Minion Tornado Ice Wizard
Rocket Ice Golem X-Bow Mega Minion
Mega Minion
Ice Golem Mega Minion The Log Skeletons Ice Wizard Tornado
Mega Minion Tornado
Mega Minion Ice Golem Tornado Ice Wizard The Log Skeletons
The Log Mega Minion Skeletons Tornado Ice Wizard X-Bow Ice Golem
Ice Golem X-Bow Skeletons Ice Wizard Mega Minion
Rocket Skeletons Mega Minion
Skeletons Ice Golem Ice Wizard Tornado
Ice Golem The Log Mega Minion
Rocket Ice Wizard Tornado Mega Minion Ice Golem
Mega Minion Ice Wizard Ice Golem Rocket Skeletons Tornado
Mega Minion Ice Wizard Tornado Ice Golem
The Log Rocket X-Bow Mega Minion Ice Golem Tornado
Rocket The Log X-Bow Tornado Ice Wizard
Ice Wizard Ice Golem The Log Mega Minion X-Bow Tornado
Rocket Mega Minion Ice Golem Ice Wizard Skeletons
Mega Minion Ice Wizard Ice Golem Tornado
Mega Minion Ice Golem

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado Ice Wizard The Log Ice Golem
The Log Mega Minion Ice Golem Skeletons
The Log Ice Golem Tornado Skeletons Mega Minion Ice Wizard
The Log Ice Golem Tornado Mega Minion Ice Wizard X-Bow
Ice Golem Ice Wizard Tornado Mega Minion
Tornado The Log Ice Golem Mega Minion Ice Wizard Skeletons
Mega Minion The Log X-Bow Tornado Ice Golem Ice Wizard
Ice Wizard Mega Minion Skeletons Ice Golem Tornado
Mega Minion Tornado Ice Golem Ice Wizard
Mega Minion Ice Golem The Log Tornado X-Bow
Mega Minion Ice Golem
Mega Minion Ice Wizard
Ice Golem
The Log Tornado
Skeletons Tornado Mega Minion
The Log Mega Minion X-Bow Ice Golem
Mega Minion Rocket X-Bow
Ice Golem Ice Wizard X-Bow Mega Minion
Ice Golem Skeletons
The Log Tornado
Ice Golem
X-Bow Mega Minion Ice Wizard