My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Furnace Bowler Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Night Witch
Giant Snowball
Skeletons Hog Rider Furnace Night Witch
Zap
Skeletons Furnace Night Witch
Barbarian Barrel
Skeletons Furnace Night Witch
The Log
Skeletons Hog Rider Furnace
Earthquake
Skeletons Hog Rider Furnace
Arrows
Skeletons Furnace Night Witch
Royal Delivery
Skeletons Hog Rider Bowler Night Witch
Fireball
Hog Rider Furnace Bowler Night Witch
Poison
Furnace Night Witch
Lightning
Ice Golem Furnace Bowler Night Witch
Rocket
Hog Rider Furnace Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Furnace Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Fireball Hog Rider Furnace Night Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem The Log Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Hog Rider Furnace
Fireball
Hog Rider The Log
Hog Rider
Ice Golem Fireball The Log Furnace Bowler
Furnace
Ice Golem Hog Rider Bowler
Bowler
Hog Rider Furnace The Log Night Witch
The Log
Hog Rider Fireball Bowler
Night Witch
Bowler

Defense Synergies 3 11

Skeletons
Ice Golem Furnace Bowler The Log Night Witch
Ice Golem
Night Witch Skeletons Fireball Furnace Bowler The Log
Fireball
The Log Ice Golem
Hog Rider
Furnace
Skeletons Ice Golem Bowler
Bowler
The Log Skeletons Ice Golem Furnace
The Log
Fireball Bowler Skeletons Ice Golem Night Witch
Night Witch
Ice Golem Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Fireball The Log
Skeletons Furnace The Log Night Witch
Furnace Bowler Skeletons Night Witch
Night Witch Skeletons Furnace Bowler
Fireball Bowler The Log
Fireball Bowler The Log Skeletons Furnace Night Witch
Furnace Fireball Night Witch
Bowler Ice Golem Fireball The Log
Skeletons Furnace Night Witch
Skeletons Ice Golem Bowler Night Witch
Skeletons Ice Golem Fireball Furnace Bowler The Log Night Witch
Fireball Furnace Night Witch
Furnace Bowler Night Witch Skeletons Fireball The Log
Fireball Bowler Furnace The Log Night Witch
Furnace
Fireball Furnace Bowler The Log
Skeletons Fireball Furnace Bowler Night Witch
Fireball Furnace Bowler The Log Night Witch
Furnace The Log Ice Golem Fireball Bowler
Bowler Fireball Furnace The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball Furnace Bowler
Fireball Ice Golem Bowler The Log
Skeletons Ice Golem Furnace Bowler The Log
Bowler Ice Golem Fireball The Log Night Witch
Skeletons Bowler Night Witch
Fireball Furnace Skeletons Ice Golem
Skeletons Ice Golem Fireball Furnace Bowler Night Witch
Skeletons Ice Golem Fireball The Log
Skeletons
Bowler
Fireball Bowler The Log
Bowler Skeletons Ice Golem Fireball Night Witch
Fireball Furnace Bowler
Skeletons Ice Golem Fireball Furnace Bowler The Log Night Witch
Bowler Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Bowler The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Furnace Bowler The Log
Fireball Ice Golem Furnace
Furnace Bowler The Log
Fireball The Log Ice Golem Bowler
Fireball The Log
Fireball Bowler Night Witch
Fireball Bowler The Log
Fireball
Ice Golem Fireball Bowler The Log
Fireball
Ice Golem Fireball Furnace The Log
Fireball Furnace Bowler The Log
Fireball Furnace Bowler The Log
Fireball
Night Witch
Fireball Bowler The Log
Fireball Bowler The Log
Fireball Bowler The Log Night Witch
Fireball
Bowler The Log
Fireball The Log
Ice Golem The Log Fireball Furnace Bowler
Fireball The Log Bowler
Fireball Bowler The Log
Fireball The Log
Ice Golem Fireball Furnace Night Witch
Fireball
Fireball Bowler Night Witch
Fireball The Log Night Witch
Fireball
Fireball Bowler The Log
Fireball Night Witch
Fireball
The Log Fireball
Fireball Bowler
The Log Ice Golem Fireball Bowler
Fireball
Fireball Bowler The Log
Fireball
Fireball Bowler The Log

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