My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Heal Spirit Skeleton Army Magic Archer
The Log
Skeletons Heal Spirit Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Heal Spirit Skeleton Army
Royal Delivery
Skeletons Heal Spirit Skeleton Army Magic Archer
Fireball
Skeleton Army Magic Archer
Poison
Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Earthquake Skeleton Army Tornado Magic Archer Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Earthquake Skeleton Army

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Heal Spirit
Earthquake
Tornado
Rocket
Tornado
Skeleton Army
Tornado
Rocket Magic Archer Earthquake
Lightning
Magic Archer
Tornado

Defense Synergies 2 5

Skeletons
Earthquake Tornado Magic Archer
Heal Spirit
Earthquake
Skeletons Tornado
Rocket
Tornado
Skeleton Army
Magic Archer
Tornado
Rocket Magic Archer Skeletons Earthquake
Lightning
Magic Archer
Tornado Skeletons Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning Magic Archer
Skeleton Army Skeletons
Rocket Skeleton Army Tornado Skeletons Lightning
Skeleton Army Skeletons
Lightning Earthquake Rocket Skeleton Army Tornado
Skeleton Army Tornado Skeletons Earthquake Magic Archer
Rocket Tornado Lightning Magic Archer
Earthquake Rocket Lightning Magic Archer
Skeletons Skeleton Army Tornado
Skeleton Army Tornado Skeletons
Skeleton Army Skeletons Earthquake Tornado Magic Archer
Tornado Magic Archer
Skeleton Army Skeletons Earthquake Rocket Lightning
Rocket Skeleton Army Earthquake Tornado Magic Archer
Skeleton Army
Rocket Skeleton Army Tornado Lightning
Skeletons Skeleton Army Tornado
Skeleton Army Tornado Magic Archer
Earthquake Tornado Magic Archer
Tornado
Skeleton Army Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Rocket Lightning Magic Archer
Skeleton Army Skeletons Rocket Lightning
Rocket Skeleton Army Lightning Tornado
Skeletons Skeleton Army
Rocket Skeletons Tornado Magic Archer
Rocket Skeleton Army Skeletons Lightning
Skeleton Army
Rocket Lightning Skeletons Skeleton Army Tornado Magic Archer
Skeletons Skeleton Army
Rocket Skeleton Army Lightning Tornado
Rocket Skeleton Army Lightning Skeletons
Skeleton Army Magic Archer
Skeleton Army Skeletons Rocket Tornado Lightning Magic Archer
Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Magic Archer Rocket
Tornado Magic Archer
Earthquake Rocket Lightning Magic Archer
Earthquake Lightning Rocket
Rocket Earthquake Magic Archer
Rocket Tornado Magic Archer
Earthquake Tornado Magic Archer
Earthquake Tornado Lightning Magic Archer
Tornado Lightning
Rocket Lightning Tornado
Rocket Lightning Earthquake Tornado Magic Archer
Lightning Rocket Tornado Magic Archer
Earthquake Rocket Lightning Magic Archer
Earthquake Lightning Rocket Magic Archer
Earthquake Lightning Magic Archer
Earthquake Rocket Lightning Magic Archer
Earthquake Lightning Magic Archer Rocket
Lightning Earthquake Rocket Tornado
Rocket Lightning
Rocket Lightning Earthquake Magic Archer
Rocket Lightning Earthquake Tornado Magic Archer
Rocket Lightning Earthquake Magic Archer
Rocket Lightning Tornado
Rocket Tornado Lightning
Earthquake Rocket Lightning
Earthquake Tornado Magic Archer
Earthquake Tornado Lightning Magic Archer
Lightning Tornado Magic Archer
Rocket Lightning Tornado Magic Archer
Lightning Tornado Magic Archer
Rocket Lightning
Lightning
Lightning Earthquake Rocket Magic Archer
Rocket Lightning Magic Archer
Rocket Earthquake Lightning Magic Archer
Earthquake Lightning Rocket Skeleton Army Magic Archer
Rocket Lightning Tornado Magic Archer
Lightning Rocket Magic Archer
Earthquake Lightning Magic Archer
Rocket Lightning Tornado
Rocket Tornado Lightning Magic Archer
Rocket Tornado Lightning Magic Archer
Lightning Rocket Tornado Magic Archer

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