My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Giant Graveyard
Giant Snowball
Skeletons Bats Minions Graveyard
Zap
Skeletons Bats Minions Graveyard
Barbarian Barrel
Skeletons Wizard Graveyard
The Log
Skeletons Mini P.E.K.K.A Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Bats Minions Graveyard
Royal Delivery
Skeletons Bats Minions Mini P.E.K.K.A Wizard Graveyard
Fireball
Minions Wizard
Poison
Bats Minions Wizard Graveyard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Minions Mini P.E.K.K.A Poison Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Minions Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Minions Mini P.E.K.K.A Graveyard
Minions
Giant Bats Mini P.E.K.K.A Graveyard
Mini P.E.K.K.A
Giant Bats Minions Wizard Graveyard
Giant
Bats Minions Mini P.E.K.K.A Poison Graveyard Wizard
Wizard
Mini P.E.K.K.A Giant
Poison
Giant Graveyard
Graveyard
Giant Poison Bats Minions Mini P.E.K.K.A

Defense Synergies 0 8

Skeletons
Bats Minions Mini P.E.K.K.A Wizard Poison
Bats
Skeletons Minions Mini P.E.K.K.A
Minions
Skeletons Bats
Mini P.E.K.K.A
Skeletons Bats Wizard
Giant
Wizard
Skeletons Mini P.E.K.K.A
Poison
Skeletons
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Skeletons Bats Minions
Mini P.E.K.K.A Skeletons Bats Minions
Mini P.E.K.K.A Skeletons Bats Minions
Mini P.E.K.K.A Poison
Skeletons Bats Minions
Bats Minions Wizard Poison
Poison
Mini P.E.K.K.A Skeletons Minions
Skeletons Mini P.E.K.K.A
Bats Minions Poison Skeletons Wizard
Minions Bats Wizard Poison
Mini P.E.K.K.A Skeletons Bats Minions Wizard
Wizard Bats Minions Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Skeletons Bats Minions Mini P.E.K.K.A Poison
Bats Minions Wizard
Wizard Poison Bats Minions
Mini P.E.K.K.A
Wizard Bats Minions Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Poison Mini P.E.K.K.A Wizard
Skeletons Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Skeletons Mini P.E.K.K.A
Wizard Poison Skeletons Bats Minions
Mini P.E.K.K.A Skeletons Bats Minions
Mini P.E.K.K.A
Skeletons Bats Minions Mini P.E.K.K.A Poison
Skeletons
Bats Minions Mini P.E.K.K.A
Poison
Mini P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Bats Minions Mini P.E.K.K.A Poison
Bats Minions Poison Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison
Wizard Poison Bats Minions
Wizard Poison
Poison Wizard
Poison Wizard
Bats Minions Mini P.E.K.K.A Poison
Poison Wizard
Poison Wizard
Poison
Minions Poison
Poison
Wizard Poison
Wizard Poison
Poison
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison
Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Poison Bats Wizard
Bats Minions Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Poison
Wizard Poison
Bats Minions
Poison Wizard
Poison Mini P.E.K.K.A Wizard
Wizard Poison
Poison
Bats Minions Poison
Bats Poison
Poison

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