My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Witch P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Inferno Dragon
Giant Snowball
Skeletons Furnace Wall Breakers Witch Inferno Dragon
Zap
Skeletons Furnace Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Skeletons Furnace Wall Breakers Witch Magic Archer
The Log
Skeletons Furnace Wall Breakers Witch
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Furnace Wall Breakers Witch
Royal Delivery
Skeletons Wall Breakers Witch P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Furnace Wall Breakers Witch Inferno Dragon Magic Archer
Poison
Furnace Witch Magic Archer
Lightning
Furnace Witch Inferno Dragon Magic Archer
Rocket
Furnace Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Furnace Inferno Dragon Magic Archer Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Wall Breakers Furnace Inferno Dragon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Furnace
P.E.K.K.A
Rocket
Wall Breakers
Witch
P.E.K.K.A
P.E.K.K.A
Magic Archer Furnace Witch
Inferno Dragon
Magic Archer
P.E.K.K.A

Defense Synergies 0 6

Skeletons
Furnace Witch P.E.K.K.A Inferno Dragon Magic Archer
Furnace
Skeletons Magic Archer
Rocket
Wall Breakers
Witch
Skeletons
P.E.K.K.A
Skeletons
Inferno Dragon
Skeletons
Magic Archer
Skeletons Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
P.E.K.K.A Inferno Dragon Skeletons Furnace Witch
Furnace Rocket Witch P.E.K.K.A Skeletons Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Skeletons Furnace
Rocket P.E.K.K.A
Skeletons Furnace Magic Archer
Furnace Rocket Inferno Dragon Witch Magic Archer
Rocket P.E.K.K.A Magic Archer
Witch P.E.K.K.A Inferno Dragon Skeletons Furnace
Skeletons
Witch Skeletons Furnace Magic Archer
Inferno Dragon Furnace Witch Magic Archer
Furnace P.E.K.K.A Skeletons Rocket Witch
Rocket Furnace Witch P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Furnace
Rocket Furnace P.E.K.K.A Inferno Dragon
Skeletons Furnace Witch P.E.K.K.A
Furnace Witch Magic Archer
Furnace Witch Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Furnace Witch P.E.K.K.A
Rocket Inferno Dragon Magic Archer
P.E.K.K.A Skeletons Furnace Rocket Witch
Rocket P.E.K.K.A
P.E.K.K.A Skeletons Witch Inferno Dragon
Furnace Rocket Skeletons Witch Magic Archer
Rocket P.E.K.K.A Skeletons Furnace Witch
P.E.K.K.A Inferno Dragon
Rocket P.E.K.K.A Skeletons Witch Inferno Dragon Magic Archer
Witch P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Witch
Rocket P.E.K.K.A
Rocket P.E.K.K.A Skeletons Witch
Furnace Witch Magic Archer
Witch Skeletons Furnace Rocket P.E.K.K.A Inferno Dragon Magic Archer
Witch P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket
Rocket Furnace Magic Archer
Furnace Rocket Witch Magic Archer
Furnace Witch Magic Archer
Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Furnace Magic Archer
Rocket Furnace Witch Magic Archer
Magic Archer Furnace Rocket
Rocket
Rocket
Rocket Magic Archer
Rocket Witch Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Furnace Witch Magic Archer
Witch Inferno Dragon
Witch Magic Archer
Witch Magic Archer
Rocket Magic Archer
Furnace Witch Magic Archer
Rocket Witch
Rocket Magic Archer
Rocket Magic Archer
P.E.K.K.A
Rocket Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Magic Archer
Magic Archer
Rocket
P.E.K.K.A
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer

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