My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
RIP
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Miner Fisherman
Giant Snowball
Skeletons Miner Fisherman
Zap
Skeletons Firecracker Dark Prince Goblin Giant Fisherman
Barbarian Barrel
Skeletons Firecracker Dark Prince
The Log
Skeletons Firecracker Dark Prince Fisherman
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Dark Prince Miner Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman
Lightning
Dark Prince Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Firecracker Miner Fisherman Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Miner Mirror Dark Prince Goblin Giant Fisherman
Mirror
The Log Miner Firecracker
Dark Prince
Firecracker Goblin Giant Miner Fisherman
Goblin Giant
Firecracker Dark Prince The Log Fisherman
The Log
Mirror Goblin Giant Miner Fisherman
Miner
Firecracker Mirror Dark Prince The Log
Fisherman
Firecracker Dark Prince Goblin Giant The Log

Defense Synergies 2 11

Skeletons
Fisherman Firecracker Dark Prince The Log
Firecracker
The Log Skeletons Mirror Dark Prince Fisherman
Mirror
Firecracker The Log
Dark Prince
Skeletons Firecracker The Log
Goblin Giant
The Log
The Log
Firecracker Skeletons Mirror Dark Prince Goblin Giant Miner Fisherman
Miner
The Log
Fisherman
Skeletons Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Skeletons Firecracker Dark Prince The Log Fisherman
Fisherman Skeletons Dark Prince
Skeletons Firecracker Dark Prince Fisherman
Firecracker Dark Prince The Log
The Log Skeletons Firecracker Dark Prince
Firecracker
Goblin Giant The Log
Skeletons Fisherman
Skeletons Firecracker Dark Prince Miner Fisherman
Skeletons Firecracker Dark Prince Goblin Giant The Log Fisherman
Firecracker
Skeletons Dark Prince The Log
Firecracker Dark Prince The Log
The Log Fisherman
Skeletons Firecracker Dark Prince Fisherman
Firecracker Dark Prince The Log Fisherman
The Log Firecracker Dark Prince Fisherman
Fisherman
Dark Prince Firecracker Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince Fisherman
Firecracker The Log Miner Fisherman
Skeletons Dark Prince Goblin Giant The Log Fisherman
Dark Prince Goblin Giant The Log Fisherman
Skeletons Dark Prince Goblin Giant Fisherman
Firecracker Skeletons Goblin Giant
Dark Prince Skeletons Goblin Giant
Dark Prince Goblin Giant Fisherman
Skeletons Firecracker Dark Prince The Log
Skeletons Goblin Giant
Dark Prince
Dark Prince Goblin Giant The Log
Dark Prince Skeletons Goblin Giant
Firecracker
Skeletons Firecracker Dark Prince Goblin Giant The Log Fisherman
Firecracker Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner Fisherman
Goblin Giant The Log Miner
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Goblin Giant
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker Fisherman
Fisherman
Firecracker Miner Dark Prince The Log Fisherman
Firecracker
Firecracker The Log Miner Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker Dark Prince The Log Fisherman
Firecracker The Log Miner
The Log
The Log Fisherman
The Log
Firecracker The Log Dark Prince
Fisherman
Firecracker The Log Miner Fisherman
The Log Miner Fisherman
Miner Firecracker The Log Fisherman
Firecracker
Firecracker
The Log Miner
Firecracker
Firecracker The Log
Dark Prince
Firecracker
The Log
Miner Firecracker Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker The Log
Firecracker
Firecracker Dark Prince Goblin Giant The Log Miner

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