My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minion Horde Goblin Barrel
Giant Snowball
Skeletons Goblins Spear Goblins Minion Horde Goblin Barrel
Zap
Skeletons Goblins Spear Goblins Minion Horde Goblin Barrel
Barbarian Barrel
Skeletons Goblins Spear Goblins Goblin Barrel Ice Wizard
The Log
Skeletons Goblins Spear Goblins Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Goblins Spear Goblins Minion Horde Goblin Barrel
Royal Delivery
Skeletons Goblins Spear Goblins Minion Horde Goblin Barrel Ice Wizard
Fireball
Minion Horde Goblin Barrel Ice Wizard
Poison
Spear Goblins Minion Horde Ice Wizard
Lightning
Ice Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Zap Goblin Barrel Ice Wizard Fireball Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Zap

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap
Spear Goblins
Goblin Barrel Zap
Zap
Fireball Goblins Spear Goblins Minion Horde Ice Wizard
Minion Horde
Zap
Fireball
Zap
Goblin Barrel
Spear Goblins Ice Wizard
Ice Wizard
Zap Goblin Barrel

Defense Synergies 1 13

Skeletons
Spear Goblins Zap Minion Horde Ice Wizard
Goblins
Zap Minion Horde Ice Wizard
Spear Goblins
Skeletons Zap Ice Wizard
Zap
Fireball Skeletons Goblins Spear Goblins Minion Horde Ice Wizard
Minion Horde
Skeletons Goblins Zap Ice Wizard
Fireball
Zap Ice Wizard
Goblin Barrel
Ice Wizard
Skeletons Goblins Spear Goblins Zap Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Fireball
Minion Horde Skeletons Goblins Zap Ice Wizard
Minion Horde Skeletons Goblins Ice Wizard
Minion Horde Skeletons Goblins Ice Wizard
Fireball
Fireball Skeletons Goblins Spear Goblins Zap Ice Wizard
Minion Horde Spear Goblins Zap Fireball Ice Wizard
Zap Fireball
Minion Horde Skeletons Goblins Ice Wizard
Skeletons Goblins Spear Goblins Minion Horde Ice Wizard
Goblins Minion Horde Ice Wizard Skeletons Spear Goblins Zap Fireball
Minion Horde Spear Goblins Zap Fireball Ice Wizard
Minion Horde Skeletons Zap Fireball Ice Wizard
Fireball Goblins Zap Minion Horde
Minion Horde
Minion Horde Zap Fireball
Minion Horde Skeletons Goblins Fireball
Fireball Goblins Spear Goblins Zap Minion Horde Ice Wizard
Zap Spear Goblins Fireball Ice Wizard
Goblins Spear Goblins Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Zap Fireball
Fireball Zap
Skeletons Goblins Spear Goblins Zap Minion Horde
Zap Minion Horde Fireball
Skeletons Minion Horde
Fireball Skeletons Zap Minion Horde Ice Wizard
Skeletons Goblins Spear Goblins Minion Horde Fireball Ice Wizard
Minion Horde
Zap Minion Horde Skeletons Goblins Spear Goblins Fireball
Skeletons Minion Horde
Minion Horde
Zap Fireball
Skeletons Minion Horde Fireball
Minion Horde Fireball
Skeletons Goblins Spear Goblins Zap Minion Horde Fireball
Zap Minion Horde Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Ice Wizard
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Spear Goblins Zap Minion Horde Ice Wizard
Minion Horde
Fireball Zap Ice Wizard
Fireball Zap
Goblins Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball
Zap Fireball
Spear Goblins Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Zap Fireball
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Ice Wizard
Minion Horde
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball Ice Wizard
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Spear Goblins Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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