My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Prince Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Skeleton Army Prince Inferno Dragon Night Witch
Giant Snowball
Skeletons Fire Spirit Skeleton Army Inferno Dragon Night Witch
Zap
Skeletons Fire Spirit Royal Giant Skeleton Army Prince Inferno Dragon Night Witch
Barbarian Barrel
Skeletons Fire Spirit Skeleton Army Night Witch
The Log
Skeletons Fire Spirit Royal Giant Skeleton Army Prince
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Fire Spirit Skeleton Army Night Witch
Royal Delivery
Skeletons Fire Spirit Skeleton Army Prince Inferno Dragon Night Witch
Fireball
Skeleton Army Inferno Dragon Night Witch
Poison
Skeleton Army Night Witch
Lightning
Prince Inferno Dragon Night Witch
Rocket
Prince Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Prince Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Skeleton Army Inferno Dragon Night Witch Prince Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Skeleton Army Inferno Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Prince Inferno Dragon
Royal Giant
Fire Spirit Lightning Night Witch
Skeleton Army
Prince
Fire Spirit Lightning
Lightning
Royal Giant Prince
Inferno Dragon
Fire Spirit
Night Witch
Royal Giant

Defense Synergies 0 6

Skeletons
Fire Spirit Prince Inferno Dragon Night Witch
Fire Spirit
Skeletons
Royal Giant
Skeleton Army
Prince Inferno Dragon
Prince
Skeletons Skeleton Army
Lightning
Inferno Dragon
Skeletons Skeleton Army
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeleton Army Inferno Dragon Skeletons Prince Night Witch
Skeleton Army Prince Skeletons Fire Spirit Lightning Inferno Dragon Night Witch
Skeleton Army Prince Inferno Dragon Night Witch Skeletons
Lightning Skeleton Army Prince
Skeleton Army Skeletons Fire Spirit Night Witch
Lightning Inferno Dragon Fire Spirit Night Witch
Lightning
Inferno Dragon Skeletons Skeleton Army Prince Night Witch
Skeleton Army Skeletons Fire Spirit Prince Night Witch
Skeleton Army Skeletons Night Witch
Inferno Dragon Night Witch
Skeleton Army Prince Night Witch Skeletons Fire Spirit Lightning
Fire Spirit Skeleton Army Prince Night Witch
Skeleton Army Inferno Dragon Prince
Skeleton Army Prince Lightning Inferno Dragon
Skeletons Skeleton Army Prince Night Witch
Fire Spirit Skeleton Army Prince Night Witch
Fire Spirit Inferno Dragon
Prince Inferno Dragon
Skeleton Army Fire Spirit Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Prince
Prince Lightning Inferno Dragon
Skeleton Army Skeletons Prince Lightning
Skeleton Army Prince Lightning Night Witch
Skeletons Skeleton Army Prince Inferno Dragon Night Witch
Fire Spirit Skeletons
Skeleton Army Prince Skeletons Lightning Night Witch
Skeleton Army Prince Inferno Dragon
Lightning Skeletons Skeleton Army Prince Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Prince
Skeleton Army Lightning Prince
Skeleton Army Prince Lightning Skeletons Night Witch
Skeleton Army
Skeleton Army Skeletons Prince Lightning Inferno Dragon Night Witch
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Prince
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Prince Night Witch
Lightning Prince
Lightning Fire Spirit
Lightning Fire Spirit
Lightning
Lightning Prince
Lightning
Lightning
Lightning
Lightning Night Witch
Lightning Fire Spirit Prince
Lightning Fire Spirit
Lightning Prince Night Witch
Lightning
Prince Lightning
Lightning
Fire Spirit
Inferno Dragon
Lightning
Lightning Prince
Lightning
Lightning Fire Spirit Night Witch
Lightning
Lightning Night Witch
Lightning Night Witch
Lightning
Prince
Lightning
Lightning Fire Spirit Skeleton Army Prince Night Witch
Lightning Fire Spirit
Lightning Prince
Lightning
Lightning
Prince
Lightning
Lightning
Lightning Prince

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