My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman
Giant Snowball
Skeletons Fire Spirit Barbarians Fisherman
Zap
Skeletons Fire Spirit Mortar Fisherman
Barbarian Barrel
Skeletons Fire Spirit Mortar Barbarians Hunter
The Log
Skeletons Fire Spirit Barbarians Hunter Fisherman
Earthquake
Skeletons Mortar Barbarians
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Barbarians Hunter Fisherman
Fireball
Mortar Barbarians Hunter Fisherman
Poison
Mortar Barbarians Hunter Fisherman
Lightning
Mortar Hunter Fisherman
Rocket
Mortar Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Fisherman Mortar Fireball Hunter Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mortar Fisherman
Mortar
Fire Spirit Fireball Hunter The Log
Barbarians
Fireball
Mortar The Log
Hunter
Fisherman Mortar
The Log
Mortar Fireball Fisherman
Fisherman
Hunter Fire Spirit The Log

Defense Synergies 3 9

Skeletons
Fisherman Fire Spirit Mortar Hunter The Log
Fire Spirit
Skeletons The Log
Mortar
Skeletons Fireball The Log
Barbarians
Fireball
The Log Mortar
Hunter
Fisherman Skeletons The Log
The Log
Fireball Skeletons Fire Spirit Mortar Hunter Fisherman
Fisherman
Skeletons Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Barbarians Hunter Skeletons Mortar The Log Fisherman
Mortar Barbarians Hunter Fisherman Skeletons Fire Spirit
Barbarians Hunter Skeletons Mortar Fisherman
Barbarians Fireball The Log
Fireball The Log Skeletons Fire Spirit Hunter
Hunter Fire Spirit Mortar Fireball
Barbarians Fireball The Log
Barbarians Hunter Skeletons Mortar Fisherman
Skeletons Fire Spirit Barbarians Hunter Fisherman
Barbarians Skeletons Fireball Hunter The Log Fisherman
Hunter Fireball
Mortar Barbarians Hunter Skeletons Fire Spirit Fireball The Log
Fire Spirit Fireball Mortar Barbarians Hunter The Log
Barbarians Mortar Hunter
Barbarians Mortar Fireball Hunter The Log Fisherman
Barbarians Skeletons Mortar Fireball Hunter Fisherman
Fire Spirit Mortar Fireball Barbarians Hunter The Log Fisherman
Mortar Hunter The Log Fire Spirit Barbarians Fireball Fisherman
Barbarians Mortar Hunter Fisherman
Fire Spirit Barbarians Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball Fisherman
Fireball Mortar Hunter The Log Fisherman
Barbarians Skeletons Hunter The Log Fisherman
Hunter Barbarians Fireball The Log Fisherman
Barbarians Skeletons Hunter Fisherman
Fire Spirit Fireball Skeletons Hunter
Skeletons Barbarians Fireball Hunter
Barbarians Hunter Fisherman
Skeletons Mortar Barbarians Fireball The Log
Skeletons Barbarians
Barbarians Hunter
Barbarians Fireball The Log
Barbarians Skeletons Fireball Hunter
Barbarians Fireball
Barbarians Skeletons Mortar Fireball Hunter The Log Fisherman
Barbarians Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Fisherman
Fireball The Log
Barbarians Fireball The Log
Fireball Fire Spirit Mortar The Log
Fireball Fire Spirit Hunter
Fire Spirit Mortar The Log
Fireball The Log Fire Spirit Hunter
Fireball The Log Mortar Fisherman
Fire Spirit Fireball Fisherman
Mortar Fireball The Log Fisherman
Fireball Fire Spirit
Fire Spirit Mortar Fireball Hunter The Log Fisherman
Mortar Fireball Fisherman
Mortar Fireball The Log Fisherman
Mortar Fireball Hunter The Log
Mortar Fireball The Log
Mortar Fireball
Fisherman
Fire Spirit Mortar Fireball Hunter The Log Fisherman
Fire Spirit Mortar Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Mortar Barbarians Fireball The Log
The Log Fire Spirit Mortar Fireball Hunter
Fisherman
Mortar Fireball The Log Hunter Fisherman
Fireball Mortar The Log Fisherman
Fireball Mortar The Log Fisherman
Fire Spirit Fireball Hunter
Fireball
Fireball
Mortar Fireball Hunter The Log
Fireball
Fireball The Log
Fire Spirit Barbarians Fireball
Fireball Fire Spirit Hunter
The Log Fireball
Fireball Hunter
The Log Mortar Fireball
Fireball
Fireball The Log
Fireball
Mortar Fireball The Log

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