My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Fire Spirit Miner
Zap
Skeletons Fire Spirit Inferno Tower
Barbarian Barrel
Skeletons Fire Spirit Knight Inferno Tower
The Log
Skeletons Fire Spirit
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Knight Miner
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Rocket Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Miner Poison Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Knight
Knight
Fire Spirit Poison The Log Miner
Inferno Tower
Rocket
Miner
Poison
Miner Knight The Log
The Log
Knight Poison Miner
Miner
Fire Spirit Poison Knight Rocket The Log

Defense Synergies 3 13

Skeletons
Fire Spirit Knight Inferno Tower Poison The Log
Fire Spirit
Knight Skeletons Inferno Tower The Log
Knight
Fire Spirit Inferno Tower Skeletons Poison The Log
Inferno Tower
Knight The Log Skeletons Fire Spirit Poison
Rocket
The Log
Poison
Skeletons Knight Inferno Tower The Log
The Log
Inferno Tower Skeletons Fire Spirit Knight Rocket Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower The Log
Inferno Tower Skeletons Knight The Log
Inferno Tower Rocket Skeletons Fire Spirit Knight
Inferno Tower Skeletons Knight
Rocket Poison The Log
The Log Skeletons Fire Spirit
Inferno Tower Rocket Fire Spirit Poison
Rocket Inferno Tower Poison The Log
Inferno Tower Skeletons
Knight Skeletons Fire Spirit Inferno Tower Miner
Poison Skeletons Knight The Log
Inferno Tower Poison
Inferno Tower Skeletons Fire Spirit Knight Rocket The Log
Fire Spirit Rocket Poison The Log
Inferno Tower Knight
Inferno Tower Rocket The Log
Skeletons Knight Inferno Tower Poison
Fire Spirit Knight The Log
Poison The Log Fire Spirit Knight
Inferno Tower
Fire Spirit Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Poison Knight Rocket The Log Miner
Skeletons Knight Inferno Tower Rocket The Log
Rocket Knight Inferno Tower The Log
Inferno Tower Skeletons Knight
Fire Spirit Rocket Poison Skeletons
Rocket Skeletons Knight Inferno Tower
Inferno Tower Knight
Rocket Skeletons Knight Inferno Tower Poison The Log
Inferno Tower Skeletons
Knight Inferno Tower
Rocket Poison The Log
Rocket Skeletons Knight Inferno Tower
Inferno Tower Skeletons Knight Rocket Poison The Log
Poison Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rocket The Log
Poison The Log Miner
Rocket Poison The Log Miner
Knight Rocket Poison The Log
Rocket Poison Fire Spirit The Log
Poison Fire Spirit Rocket
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner
Rocket Fire Spirit Poison
Rocket Poison Miner Knight The Log
Poison Fire Spirit Rocket
Rocket Poison Fire Spirit Knight The Log Miner
Rocket Poison
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison
Rocket
Rocket Fire Spirit Poison The Log
Rocket Fire Spirit Poison The Log Miner
Rocket Poison The Log
Rocket Poison
Rocket The Log
Rocket Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner
Poison The Log Miner
Rocket Poison Miner The Log
Poison Fire Spirit
Rocket Poison
Poison Rocket The Log Miner
Rocket Poison
Rocket Poison The Log
Fire Spirit Rocket
Rocket Poison Fire Spirit
The Log
Poison Miner Knight Rocket
The Log Poison
Rocket Poison
Rocket Poison The Log
Rocket Poison
Poison Rocket The Log Miner

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