My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Mega Minion
Zap
Skeletons Fire Spirit X-Bow
Barbarian Barrel
Skeletons Fire Spirit X-Bow
The Log
Skeletons Fire Spirit Mini P.E.K.K.A X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mega Minion Mini P.E.K.K.A
Fireball
Mega Minion X-Bow
Poison
Mega Minion X-Bow
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mega Minion Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem The Log Mega Minion Mini P.E.K.K.A Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Golem The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem Mega Minion Mini P.E.K.K.A X-Bow
Ice Golem
Mega Minion X-Bow Fire Spirit Mini P.E.K.K.A
Mega Minion
Ice Golem Fire Spirit X-Bow
Mini P.E.K.K.A
Fire Spirit Ice Golem X-Bow The Log
Rocket
X-Bow
X-Bow
Ice Golem The Log Fire Spirit Mega Minion Mini P.E.K.K.A Rocket
The Log
X-Bow Mini P.E.K.K.A

Defense Synergies 5 13

Skeletons
X-Bow Fire Spirit Ice Golem Mega Minion Mini P.E.K.K.A The Log
Fire Spirit
Skeletons Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Mega Minion X-Bow Skeletons Fire Spirit Mini P.E.K.K.A The Log
Mega Minion
Ice Golem Skeletons X-Bow The Log
Mini P.E.K.K.A
The Log Skeletons Fire Spirit Ice Golem
Rocket
The Log
X-Bow
Skeletons Ice Golem The Log Mega Minion
The Log
Mini P.E.K.K.A X-Bow Skeletons Fire Spirit Ice Golem Mega Minion Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Mega Minion X-Bow The Log
Mini P.E.K.K.A Skeletons Mega Minion X-Bow The Log
Mini P.E.K.K.A Rocket Skeletons Fire Spirit Mega Minion
Mini P.E.K.K.A Skeletons Mega Minion
Mini P.E.K.K.A Rocket X-Bow The Log
The Log Skeletons Fire Spirit Mega Minion X-Bow
Mega Minion Rocket Fire Spirit X-Bow
Rocket Ice Golem X-Bow The Log
Mini P.E.K.K.A Skeletons X-Bow
Skeletons Fire Spirit Ice Golem Mini P.E.K.K.A
Skeletons Ice Golem Mega Minion X-Bow The Log
Mega Minion
Mini P.E.K.K.A Skeletons Fire Spirit Rocket X-Bow The Log
Fire Spirit Rocket Mega Minion Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A X-Bow
Rocket Mini P.E.K.K.A X-Bow The Log
Skeletons Mini P.E.K.K.A X-Bow
Fire Spirit Mega Minion X-Bow The Log
The Log Fire Spirit Ice Golem Mega Minion
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem X-Bow
Ice Golem Mega Minion Mini P.E.K.K.A Rocket X-Bow The Log
Skeletons Ice Golem Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Ice Golem X-Bow The Log
Skeletons Mini P.E.K.K.A
Fire Spirit Rocket Skeletons Ice Golem
Mini P.E.K.K.A Rocket Skeletons Ice Golem Mega Minion
Mini P.E.K.K.A
Rocket Skeletons Ice Golem Mega Minion Mini P.E.K.K.A X-Bow The Log
Skeletons Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket The Log
Mini P.E.K.K.A Rocket Skeletons Ice Golem
Skeletons Ice Golem Mega Minion Mini P.E.K.K.A Rocket X-Bow The Log
Ice Golem Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket X-Bow The Log
X-Bow The Log
Rocket X-Bow The Log
Ice Golem Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Ice Golem Mega Minion Rocket
Fire Spirit The Log
X-Bow The Log Fire Spirit Ice Golem
The Log X-Bow
Rocket Fire Spirit Mini P.E.K.K.A X-Bow
Rocket X-Bow The Log
Fire Spirit Rocket
Rocket Fire Spirit Ice Golem The Log
Rocket X-Bow
Ice Golem X-Bow The Log
Rocket X-Bow The Log
Rocket X-Bow The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mega Minion Mini P.E.K.K.A X-Bow The Log
Rocket Fire Spirit X-Bow The Log
Rocket X-Bow The Log
Rocket
Rocket X-Bow The Log
Rocket X-Bow The Log
Ice Golem The Log Fire Spirit
Mega Minion
X-Bow The Log
X-Bow The Log
Rocket X-Bow The Log
Fire Spirit Ice Golem X-Bow
Rocket Mega Minion
Mega Minion Mini P.E.K.K.A
Rocket X-Bow The Log
Rocket
Rocket The Log
Fire Spirit Rocket X-Bow
Rocket Fire Spirit Mega Minion
The Log
Mega Minion Mini P.E.K.K.A Rocket
The Log Ice Golem
Rocket
Mega Minion
Rocket The Log
Rocket
Rocket X-Bow The Log

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