My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Balloon
Giant Snowball
Skeletons Fire Spirit Bomber Dart Goblin Balloon
Zap
Skeletons Fire Spirit Bomber Dart Goblin Balloon
Barbarian Barrel
Skeletons Fire Spirit Bomber Dart Goblin Wizard
The Log
Skeletons Fire Spirit Bomber Dart Goblin
Earthquake
Skeletons Bomber
Arrows
Skeletons Fire Spirit Bomber Dart Goblin
Royal Delivery
Skeletons Fire Spirit Bomber Dart Goblin Wizard Balloon
Fireball
Bomber Dart Goblin Wizard Balloon
Poison
Bomber Dart Goblin Wizard Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Rage Dart Goblin Tornado Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber Rage

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Balloon
Bomber
Dart Goblin
Balloon
Wizard
Tornado Rage Balloon
Rage
Balloon Wizard
Tornado
Wizard Balloon
Balloon
Rage Fire Spirit Dart Goblin Wizard Tornado

Defense Synergies 2 7

Skeletons
Dart Goblin Fire Spirit Bomber Wizard Tornado
Fire Spirit
Skeletons Tornado
Bomber
Skeletons Tornado
Dart Goblin
Skeletons Tornado
Wizard
Tornado Skeletons
Rage
Tornado
Wizard Skeletons Fire Spirit Bomber Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Wizard
Skeletons Bomber Dart Goblin
Tornado Skeletons Fire Spirit Bomber Dart Goblin
Skeletons Bomber Dart Goblin
Bomber Tornado
Tornado Skeletons Fire Spirit Bomber Dart Goblin
Dart Goblin Tornado Fire Spirit Wizard
Dart Goblin
Skeletons Tornado
Tornado Skeletons Fire Spirit Bomber Dart Goblin
Dart Goblin Skeletons Bomber Wizard Tornado
Dart Goblin Wizard Tornado
Skeletons Fire Spirit Bomber Wizard
Fire Spirit Bomber Wizard Dart Goblin Tornado
Tornado
Wizard Skeletons Bomber Tornado
Fire Spirit Bomber Dart Goblin Wizard Tornado
Wizard Tornado Fire Spirit Bomber Dart Goblin
Dart Goblin Tornado
Bomber Wizard Fire Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Wizard
Skeletons
Tornado
Skeletons
Fire Spirit Wizard Skeletons Dart Goblin Tornado
Skeletons Dart Goblin
Skeletons Tornado
Skeletons Dart Goblin
Dart Goblin
Tornado
Skeletons Wizard
Wizard Bomber Dart Goblin
Skeletons Bomber Dart Goblin Tornado
Bomber Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Tornado
Dart Goblin
Dart Goblin
Bomber Wizard Fire Spirit
Wizard Fire Spirit Dart Goblin Tornado
Fire Spirit Bomber Dart Goblin Wizard Tornado
Fire Spirit Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Fire Spirit Tornado
Dart Goblin Wizard Tornado
Fire Spirit Dart Goblin Wizard Tornado
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin Wizard
Dart Goblin Wizard
Tornado
Bomber
Fire Spirit Bomber Dart Goblin Wizard
Fire Spirit Bomber Dart Goblin Wizard Tornado
Wizard Tornado
Tornado
Tornado Fire Spirit Bomber Wizard
Dart Goblin Wizard Tornado
Wizard Tornado
Dart Goblin Tornado
Fire Spirit Dart Goblin Wizard Tornado
Dart Goblin Wizard
Bomber Dart Goblin Wizard
Wizard
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Wizard Tornado
Dart Goblin Wizard
Bomber Dart Goblin Wizard
Tornado
Dart Goblin
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado

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