My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Bats Inferno Dragon
Zap
Skeletons Fire Spirit Bats Mortar Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Mortar
The Log
Skeletons Fire Spirit Ice Spirit
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit Ice Spirit Bats
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats Inferno Dragon
Fireball
Mortar Inferno Dragon
Poison
Bats Mortar
Lightning
Mortar Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bats The Log Mortar Fireball Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bats

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mortar Inferno Dragon
Ice Spirit
Bats Mortar Inferno Dragon
Bats
Ice Spirit Mortar Inferno Dragon
Mortar
Fire Spirit Ice Spirit Bats Fireball The Log
Fireball
Mortar The Log
The Log
Mortar Fireball
Inferno Dragon
Fire Spirit Ice Spirit Bats

Defense Synergies 1 20

Skeletons
Fire Spirit Ice Spirit Bats Mortar The Log Inferno Dragon
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Bats Mortar Fireball The Log Inferno Dragon
Bats
Skeletons Ice Spirit Mortar The Log Inferno Dragon
Mortar
Skeletons Ice Spirit Bats Fireball The Log Inferno Dragon
Fireball
The Log Ice Spirit Mortar
The Log
Fireball Skeletons Fire Spirit Ice Spirit Bats Mortar Inferno Dragon
Inferno Dragon
Skeletons Ice Spirit Bats Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Inferno Dragon Skeletons Ice Spirit Bats Mortar The Log
Mortar Skeletons Fire Spirit Bats Inferno Dragon
Inferno Dragon Skeletons Bats Mortar
Fireball The Log
Fireball The Log Skeletons Fire Spirit Bats
Bats Inferno Dragon Fire Spirit Ice Spirit Mortar Fireball
Fireball The Log
Inferno Dragon Skeletons Mortar
Skeletons Fire Spirit Ice Spirit
Bats Skeletons Fireball The Log
Inferno Dragon Bats Fireball
Mortar Skeletons Fire Spirit Ice Spirit Bats Fireball The Log
Fire Spirit Fireball Ice Spirit Bats Mortar The Log
Inferno Dragon Mortar
Ice Spirit Mortar Fireball The Log Inferno Dragon
Skeletons Bats Mortar Fireball
Fire Spirit Ice Spirit Mortar Fireball Bats The Log
Mortar The Log Fire Spirit Ice Spirit Bats Fireball Inferno Dragon
Mortar Inferno Dragon
Fire Spirit Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Mortar The Log Inferno Dragon
Skeletons Ice Spirit Bats The Log
Bats Fireball The Log
Skeletons Inferno Dragon
Fire Spirit Fireball Skeletons Ice Spirit Bats
Skeletons Bats Fireball
Inferno Dragon
Skeletons Ice Spirit Bats Mortar Fireball The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats
Fireball The Log
Skeletons Fireball
Fireball
Skeletons Ice Spirit Bats Mortar Fireball The Log Inferno Dragon
Bats Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Mortar The Log
Fireball Fire Spirit Ice Spirit Bats
Fire Spirit Mortar The Log
Fireball The Log Fire Spirit Ice Spirit
Fireball The Log Mortar
Fire Spirit Bats Fireball
Mortar Fireball The Log
Fireball Fire Spirit
Fire Spirit Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Fire Spirit Mortar Fireball The Log
Fire Spirit Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Fire Spirit Ice Spirit Mortar Fireball
Inferno Dragon
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Fire Spirit Bats Fireball
Ice Spirit Bats Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Bats Fireball
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball
Ice Spirit Bats Fireball The Log
Bats Fireball
Mortar Fireball The Log

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