My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Executioner
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Hog Rider Baby Dragon Executioner P.E.K.K.A
Fireball
Musketeer Hog Rider Baby Dragon Executioner
Poison
Musketeer Executioner
Lightning
Musketeer Baby Dragon Executioner
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Earthquake Musketeer Hog Rider Baby Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Earthquake Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Hog Rider P.E.K.K.A The Log
Musketeer
Hog Rider Baby Dragon P.E.K.K.A The Log
Hog Rider
Earthquake Musketeer The Log Baby Dragon Executioner
Baby Dragon
Musketeer Hog Rider P.E.K.K.A
Executioner
Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Earthquake Musketeer Baby Dragon Executioner The Log
The Log
Hog Rider Earthquake Musketeer Executioner P.E.K.K.A

Defense Synergies 3 11

Skeletons
Musketeer Earthquake Baby Dragon Executioner P.E.K.K.A The Log
Earthquake
Skeletons The Log
Musketeer
Skeletons The Log Baby Dragon P.E.K.K.A
Hog Rider
Baby Dragon
Skeletons Musketeer P.E.K.K.A The Log
Executioner
Skeletons The Log
P.E.K.K.A
The Log Skeletons Musketeer Baby Dragon
The Log
Musketeer P.E.K.K.A Skeletons Earthquake Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Baby Dragon Executioner The Log
P.E.K.K.A Skeletons Musketeer Executioner The Log
P.E.K.K.A Skeletons Musketeer Executioner
P.E.K.K.A Skeletons Musketeer
Earthquake P.E.K.K.A The Log
The Log Skeletons Earthquake Musketeer Baby Dragon Executioner
Musketeer Baby Dragon Executioner
Earthquake Musketeer Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Skeletons Musketeer
Skeletons Musketeer
Executioner Skeletons Earthquake Musketeer Baby Dragon The Log
Musketeer Executioner Baby Dragon
P.E.K.K.A Skeletons Earthquake Musketeer The Log
Executioner Earthquake Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Skeletons Musketeer Executioner P.E.K.K.A
Musketeer Baby Dragon Executioner The Log
Earthquake Baby Dragon Executioner The Log Musketeer
P.E.K.K.A Musketeer
Earthquake Musketeer Baby Dragon Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Musketeer Baby Dragon Executioner The Log
P.E.K.K.A Skeletons Musketeer The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Skeletons Musketeer Executioner
Executioner Skeletons Musketeer Baby Dragon
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Baby Dragon The Log
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A The Log
P.E.K.K.A Skeletons Executioner
Musketeer Baby Dragon Executioner
Skeletons Musketeer Baby Dragon Executioner P.E.K.K.A The Log
Executioner Earthquake Musketeer Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Baby Dragon The Log
Musketeer Baby Dragon Executioner The Log
Earthquake Baby Dragon The Log
Earthquake Musketeer The Log
Executioner Earthquake Baby Dragon The Log
Executioner Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon Executioner The Log
Earthquake The Log Baby Dragon Executioner
The Log
Musketeer
Earthquake Musketeer The Log
Musketeer Baby Dragon Executioner
Earthquake Musketeer Baby Dragon Executioner The Log
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon The Log
Earthquake Musketeer Baby Dragon Executioner The Log
Earthquake Musketeer Baby Dragon Executioner The Log
Earthquake
Earthquake Musketeer Baby Dragon Executioner The Log
Earthquake Baby Dragon The Log
Earthquake Musketeer Baby Dragon The Log
Musketeer The Log
Earthquake Musketeer Baby Dragon The Log
Earthquake The Log Baby Dragon Executioner
The Log Earthquake Musketeer Baby Dragon Executioner
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Executioner
Musketeer
Earthquake Musketeer The Log
P.E.K.K.A
Earthquake The Log
Earthquake Musketeer
Musketeer Baby Dragon Executioner
The Log
Musketeer Baby Dragon Executioner
The Log Earthquake Musketeer Baby Dragon Executioner
Musketeer Executioner P.E.K.K.A
Musketeer Baby Dragon The Log
Musketeer Executioner
Musketeer Baby Dragon Executioner The Log

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