My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon
Fireball
Musketeer Hog Rider Baby Dragon
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Tornado Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Earthquake Tornado Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Hog Rider Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A
Earthquake Musketeer Hog Rider Tornado Baby Dragon Mega Knight
Musketeer
Hog Rider Mini P.E.K.K.A Baby Dragon Mega Knight
Hog Rider
Earthquake Musketeer Mini P.E.K.K.A Tornado Baby Dragon Mega Knight
Tornado
Baby Dragon Earthquake Mini P.E.K.K.A Hog Rider Mega Knight
Baby Dragon
Tornado Mini P.E.K.K.A Musketeer Hog Rider Mega Knight
Mega Knight
Earthquake Mini P.E.K.K.A Musketeer Hog Rider Tornado Baby Dragon

Defense Synergies 1 16

Skeletons
Musketeer Earthquake Mini P.E.K.K.A Tornado Baby Dragon
Earthquake
Skeletons Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A
Skeletons Earthquake Musketeer Tornado Baby Dragon
Musketeer
Skeletons Mini P.E.K.K.A Tornado Baby Dragon Mega Knight
Hog Rider
Tornado
Skeletons Earthquake Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Baby Dragon
Skeletons Mini P.E.K.K.A Musketeer Tornado Mega Knight
Mega Knight
Earthquake Musketeer Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Baby Dragon
Mini P.E.K.K.A Skeletons Musketeer Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Skeletons Musketeer
Mini P.E.K.K.A Skeletons Musketeer Mega Knight
Earthquake Mini P.E.K.K.A Tornado Mega Knight
Tornado Skeletons Earthquake Musketeer Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Earthquake Musketeer Baby Dragon Mega Knight
Mini P.E.K.K.A Skeletons Musketeer Tornado
Tornado Skeletons Mini P.E.K.K.A Musketeer Mega Knight
Skeletons Earthquake Musketeer Tornado Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Mini P.E.K.K.A Mega Knight Skeletons Earthquake Musketeer
Mega Knight Earthquake Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Musketeer Tornado
Mega Knight Musketeer Tornado Baby Dragon
Earthquake Tornado Baby Dragon Musketeer Mega Knight
Mini P.E.K.K.A Musketeer Tornado
Mega Knight Earthquake Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Musketeer Tornado
Skeletons Mini P.E.K.K.A Musketeer Mega Knight
Skeletons Musketeer Tornado Baby Dragon
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Tornado Baby Dragon
Skeletons Musketeer
Mega Knight Mini P.E.K.K.A Musketeer
Mega Knight Tornado
Mini P.E.K.K.A Mega Knight Skeletons
Musketeer Baby Dragon Mega Knight
Skeletons Mini P.E.K.K.A Musketeer Tornado Baby Dragon
Mega Knight Earthquake Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Baby Dragon
Musketeer Tornado Baby Dragon
Earthquake Baby Dragon
Earthquake Musketeer
Earthquake Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Earthquake Musketeer Tornado Baby Dragon
Earthquake Tornado Baby Dragon
Tornado
Mini P.E.K.K.A Musketeer Tornado
Earthquake Musketeer Tornado
Musketeer Tornado Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon Mega Knight
Earthquake Tornado
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Earthquake Tornado Baby Dragon Mega Knight
Earthquake Musketeer Baby Dragon Mega Knight
Tornado
Musketeer Tornado
Earthquake Musketeer Baby Dragon
Earthquake Tornado Baby Dragon Mega Knight
Earthquake Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon
Musketeer
Mini P.E.K.K.A
Earthquake Musketeer Mega Knight
Mega Knight
Earthquake
Earthquake Musketeer
Musketeer Tornado Baby Dragon
Mini P.E.K.K.A Musketeer Baby Dragon Mega Knight
Earthquake Musketeer Baby Dragon
Tornado
Musketeer Mega Knight
Musketeer Tornado Baby Dragon
Musketeer Tornado
Musketeer Tornado Baby Dragon Mega Knight

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