My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Inferno Tower Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Earthquake Hog Rider Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Earthquake

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Hog Rider P.E.K.K.A The Log Electro Wizard
Earthquake
Giant Snowball Hog Rider P.E.K.K.A The Log
Hog Rider
Giant Snowball Earthquake The Log Electro Wizard
Inferno Tower
P.E.K.K.A
Giant Snowball Electro Wizard Earthquake The Log
The Log
Hog Rider Giant Snowball Earthquake P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Snowball Hog Rider

Defense Synergies 3 15

Skeletons
Giant Snowball Earthquake Inferno Tower P.E.K.K.A The Log Electro Wizard
Giant Snowball
Skeletons Earthquake Inferno Tower P.E.K.K.A The Log Electro Wizard
Earthquake
Skeletons Giant Snowball Inferno Tower The Log
Hog Rider
Inferno Tower
The Log Electro Wizard Skeletons Giant Snowball Earthquake
P.E.K.K.A
The Log Skeletons Giant Snowball Electro Wizard
The Log
Inferno Tower P.E.K.K.A Skeletons Giant Snowball Earthquake Electro Wizard
Electro Wizard
Inferno Tower Skeletons Giant Snowball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Skeletons The Log Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Giant Snowball Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Electro Wizard
Earthquake P.E.K.K.A The Log
The Log Skeletons Giant Snowball Earthquake Electro Wizard
Giant Snowball Inferno Tower Electro Wizard
Earthquake Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Skeletons
Skeletons Giant Snowball Inferno Tower Electro Wizard
Electro Wizard Skeletons Giant Snowball Earthquake The Log
Inferno Tower Giant Snowball Electro Wizard
Inferno Tower P.E.K.K.A Skeletons Giant Snowball Earthquake The Log Electro Wizard
Giant Snowball Earthquake P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Giant Snowball P.E.K.K.A The Log Electro Wizard
Skeletons Inferno Tower P.E.K.K.A Electro Wizard
Giant Snowball The Log Electro Wizard
Giant Snowball Earthquake The Log Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Giant Snowball Earthquake P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Giant Snowball The Log
P.E.K.K.A Skeletons Inferno Tower The Log Electro Wizard
P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Skeletons
Skeletons Giant Snowball Electro Wizard
P.E.K.K.A Skeletons Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Giant Snowball Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Inferno Tower
P.E.K.K.A Giant Snowball The Log Electro Wizard
P.E.K.K.A Skeletons Inferno Tower
Inferno Tower Electro Wizard Skeletons P.E.K.K.A The Log
Giant Snowball Earthquake Inferno Tower P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Giant Snowball The Log Electro Wizard
Earthquake The Log
Earthquake The Log
Giant Snowball Earthquake The Log
Giant Snowball
Earthquake The Log
Earthquake The Log Giant Snowball
The Log Giant Snowball
Giant Snowball Electro Wizard
Earthquake The Log Electro Wizard
Giant Snowball
Earthquake Giant Snowball The Log
Earthquake
Earthquake Giant Snowball The Log
Earthquake Giant Snowball The Log
Earthquake The Log
Giant Snowball Earthquake
Giant Snowball Earthquake The Log Electro Wizard
Giant Snowball Earthquake The Log
Earthquake The Log
Giant Snowball
The Log
Earthquake Giant Snowball The Log
Giant Snowball Earthquake The Log
The Log Giant Snowball Earthquake Electro Wizard
Giant Snowball The Log
The Log
Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Earthquake The Log
Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball Earthquake The Log
Earthquake Electro Wizard
Giant Snowball Electro Wizard
The Log
Electro Wizard
The Log Giant Snowball Earthquake
Giant Snowball
P.E.K.K.A
Giant Snowball The Log Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball The Log Electro Wizard

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