My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins
Zap
Skeletons Spear Goblins X-Bow
Barbarian Barrel
Skeletons Spear Goblins Tesla X-Bow
The Log
Skeletons Spear Goblins Mini P.E.K.K.A X-Bow
Earthquake
Skeletons Spear Goblins Tesla X-Bow
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A
Fireball
Tesla X-Bow
Poison
Spear Goblins X-Bow
Lightning
Tesla Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Earthquake Tesla Fireball Mini P.E.K.K.A X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Earthquake

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Earthquake Mini P.E.K.K.A X-Bow
Tesla
Earthquake
Spear Goblins Fireball Mini P.E.K.K.A The Log
Fireball
X-Bow Earthquake The Log
Mini P.E.K.K.A
Spear Goblins Earthquake X-Bow The Log
X-Bow
Fireball The Log Spear Goblins Mini P.E.K.K.A
The Log
X-Bow Earthquake Fireball Mini P.E.K.K.A

Defense Synergies 9 16

Skeletons
Tesla X-Bow Spear Goblins Earthquake Mini P.E.K.K.A The Log
Spear Goblins
Tesla Skeletons Earthquake Mini P.E.K.K.A X-Bow The Log
Tesla
Skeletons Spear Goblins X-Bow The Log Earthquake Fireball Mini P.E.K.K.A
Earthquake
Skeletons Spear Goblins Tesla Fireball Mini P.E.K.K.A X-Bow The Log
Fireball
X-Bow The Log Tesla Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Skeletons Spear Goblins Tesla Earthquake Fireball
X-Bow
Skeletons Tesla Fireball The Log Spear Goblins Earthquake
The Log
Tesla Fireball Mini P.E.K.K.A X-Bow Skeletons Spear Goblins Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Tesla Fireball X-Bow The Log
Mini P.E.K.K.A Skeletons Tesla X-Bow The Log
Tesla Mini P.E.K.K.A Skeletons
Tesla Mini P.E.K.K.A Skeletons
Earthquake Fireball Mini P.E.K.K.A X-Bow The Log
Fireball The Log Skeletons Spear Goblins Tesla Earthquake X-Bow
Tesla Spear Goblins Fireball X-Bow
Earthquake Tesla Fireball X-Bow The Log
Tesla Mini P.E.K.K.A Skeletons X-Bow
Skeletons Spear Goblins Tesla Mini P.E.K.K.A
Skeletons Spear Goblins Tesla Earthquake Fireball X-Bow The Log
Tesla Spear Goblins Fireball
Tesla Mini P.E.K.K.A Skeletons Earthquake Fireball X-Bow The Log
Fireball Tesla Earthquake Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Tesla X-Bow
Tesla Fireball Mini P.E.K.K.A X-Bow The Log
Tesla Skeletons Fireball Mini P.E.K.K.A X-Bow
Tesla Fireball Spear Goblins X-Bow The Log
Earthquake The Log Spear Goblins Tesla Fireball
Mini P.E.K.K.A Tesla
Spear Goblins Tesla Earthquake Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins Tesla Fireball X-Bow
Fireball Tesla Mini P.E.K.K.A X-Bow The Log
Skeletons Spear Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Fireball X-Bow The Log
Skeletons Tesla Mini P.E.K.K.A
Fireball Skeletons Tesla
Mini P.E.K.K.A Skeletons Spear Goblins Tesla Fireball
Mini P.E.K.K.A Tesla
Skeletons Spear Goblins Fireball Mini P.E.K.K.A X-Bow The Log
Skeletons Tesla
Tesla Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Skeletons Tesla Fireball
Tesla Fireball
Tesla Skeletons Spear Goblins Fireball Mini P.E.K.K.A X-Bow The Log
Tesla Earthquake Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball X-Bow The Log
Fireball X-Bow The Log
Earthquake Fireball X-Bow The Log
Earthquake Fireball The Log
Fireball Earthquake The Log
Fireball Spear Goblins
Earthquake The Log
Earthquake Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball Mini P.E.K.K.A X-Bow
Earthquake Fireball X-Bow The Log
Fireball
Earthquake Fireball The Log
Earthquake Fireball X-Bow
Earthquake Fireball X-Bow The Log
Earthquake X-Bow Spear Goblins Fireball The Log
Earthquake Fireball X-Bow The Log
Earthquake Fireball
Mini P.E.K.K.A
Earthquake Fireball Mini P.E.K.K.A X-Bow The Log
Earthquake Fireball X-Bow The Log
Earthquake Fireball X-Bow The Log
Fireball
X-Bow The Log
Earthquake Fireball X-Bow The Log
Earthquake The Log Fireball
Fireball X-Bow The Log Earthquake
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow
Fireball
Fireball Mini P.E.K.K.A
Earthquake Fireball X-Bow The Log
Fireball
Earthquake Fireball The Log
Earthquake Spear Goblins Fireball X-Bow
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Earthquake Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log

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