My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Three Musketeers Clone
Giant Snowball
Skeletons Fire Spirit Three Musketeers Clone Princess
Zap
Skeletons Fire Spirit Three Musketeers Clone Princess
Barbarian Barrel
Skeletons Fire Spirit Three Musketeers Clone Princess
The Log
Skeletons Fire Spirit Three Musketeers Clone Princess
Earthquake
Skeletons Elixir Collector Clone
Arrows
Skeletons Fire Spirit Clone Princess
Royal Delivery
Skeletons Fire Spirit Three Musketeers Clone Princess
Fireball
Elixir Collector Three Musketeers Clone Princess
Poison
Elixir Collector Three Musketeers Clone Princess
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Clone Princess Fireball Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Fire Spirit Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Three Musketeers
Fireball
Mirror Princess
Elixir Collector
Three Musketeers
Fire Spirit Mirror Clone
Mirror
Fireball Three Musketeers Princess
Clone
Three Musketeers
Princess
Fireball Mirror

Defense Synergies 1 4

Skeletons
Fire Spirit Princess
Fire Spirit
Skeletons
Fireball
Mirror Princess
Elixir Collector
Three Musketeers
Mirror
Fireball Princess
Clone
Princess
Skeletons Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeletons Three Musketeers
Three Musketeers Skeletons Fire Spirit
Three Musketeers Skeletons
Fireball Princess
Fireball Skeletons Fire Spirit
Three Musketeers Fire Spirit Fireball Princess
Fireball
Three Musketeers Skeletons Princess
Skeletons Fire Spirit
Skeletons Fireball Princess
Three Musketeers Fireball Princess
Skeletons Fire Spirit Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers Princess
Three Musketeers
Fireball Three Musketeers
Three Musketeers Skeletons Fireball
Fire Spirit Fireball Three Musketeers
Fire Spirit Fireball Princess
Three Musketeers
Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball
Skeletons
Fireball
Skeletons Three Musketeers
Fire Spirit Fireball Skeletons Three Musketeers Princess
Skeletons Fireball
Skeletons Fireball
Skeletons Three Musketeers
Fireball
Skeletons Fireball Three Musketeers
Fireball Three Musketeers Princess
Skeletons Fireball Three Musketeers
Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Princess
Fire Spirit Princess
Fireball Fire Spirit Princess
Fireball
Fire Spirit Fireball Three Musketeers
Fireball Princess
Fireball Fire Spirit Princess
Fire Spirit Fireball Three Musketeers Princess
Fireball Princess
Princess Fireball
Fireball Three Musketeers Princess
Fireball Three Musketeers Princess
Fireball Three Musketeers
Fire Spirit Fireball Three Musketeers Princess
Fire Spirit Fireball Princess
Fireball
Fireball Princess
Fireball
Fire Spirit Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Fire Spirit Fireball Princess
Fireball
Fireball
Fireball
Fireball Princess
Fireball Princess
Fire Spirit Fireball Princess
Fireball Fire Spirit Three Musketeers Princess
Fireball
Fireball Three Musketeers Princess
Fireball Princess
Fireball
Three Musketeers
Fireball Princess
Fireball Princess
Fireball Princess

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